(Resources)The works of David G

Re: (Resources)The works of David G

Postby Devastator » Tue Jan 10, 2012 1:35 pm

I've been working on some player skins for Brutal doom, & I'm using your marine rotations for the 6, 7, & 8 angles. Problem is, I can't seem to animate a correct walking rotation that reflects the 6 angle.
Spoiler:

Do you think you could make the A, B, & C walking frames for angle6 marine? :wub:
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Re: (Resources)The works of David G

Postby NeuralStunner » Tue Jan 10, 2012 2:31 pm

Ravick wrote:Cool! It was nonsense that any guy with different gun had aa diferent uniform.
Recognition. It's not a "realism" trait at all, it's a gameplay one. It's problematic when you can only tell enemies apart after they attack... A gun wouldn't be that quickly notable.
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Re: (Resources)The works of David G

Postby Enjay » Tue Jan 10, 2012 2:43 pm

Also, it's not unusual to have different branches of the same uniformed services wearing different uniforms and issued with different weapons and kit anyway.

But, yeah, what NeuralStunner said.
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Re: (Resources)The works of David G

Postby Devastator » Tue Jan 10, 2012 11:38 pm

Here's a better idea of what I'm talking about
Spoiler:

I mirrored the legs of angles 2 & 3 for your angles 7 & 8, but it doesn't look quite right. If you could come up with walking animations for 6, 7, & 8, that are correct to their opposing angles (2, 3, & 4) I would be eternally greatful.
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Tue Jan 10, 2012 11:49 pm

@Tormentor667: Will do
@Ravick: I will see what i can do
@Devastator: Yes you may use them and in regards of walking frames, that is something that has been in the works for a while, the biggest pain in the ass right now is the rifle movement and the helmet, but with a scanner, that is no longer a stopping point for me, I will see what i can do.

Now here is a full set of pain rotation for the imp.
Attachments
ImpPain 678.PNG
Will also include the other 5 rotations as well
ImpPain 678.PNG (2.66 KiB) Viewed 1613 times
Imp pain Frame.zip
FunFact: his right hand(your left) is the same one in the attack animation, so there.
(12.25 KiB) Downloaded 57 times
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Re: (Resources)The works of David G

Postby JoeyTD » Wed Jan 11, 2012 12:05 am

David G.... Keep it up.
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Re: (Resources)The works of David G

Postby Tormentor667 » Wed Jan 11, 2012 1:51 am

JoeyTD wrote:David G.... Keep it up.

Oh yes!
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Re: (Resources)The works of David G

Postby printz » Wed Jan 11, 2012 2:11 am

All these sprite variations might work well for a Doom enhancer mod type I guess.

Frankly, what the heck. Why doesn't someone assemble all these resources together into a death state randomizer mod?

Keep it up!
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Re: (Resources)The works of David G

Postby Enjay » Wed Jan 11, 2012 3:20 am

printz wrote:someone

Don't let me stop you. ;)
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Re: (Resources)The works of David G

Postby Tormentor667 » Wed Jan 11, 2012 5:46 am

printz wrote:someone

Ghastly is already at it :) Feel free to help him ;)
http://forum.realm667.com/viewtopic.php?f=3&t=1105
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Re: (Resources)The works of David G

Postby Akira_98 » Mon Jan 16, 2012 1:55 am

Oh cool, glad somebody got on it. Asked about it almost a year ago (dang) around the time David was busy so it didn't work out. Glad this is back as well though. :)
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Re: (Resources)The works of David G

Postby Ghastly_dragon » Mon Jan 16, 2012 8:38 am

Tormentor667 wrote:
printz wrote:someone

Ghastly is already at it :) Feel free to help him ;)
http://forum.realm667.com/viewtopic.php?f=3&t=1105

Not a randomizer, but a resource. 'Cause at the moment, if anyone wanted to add alternate deaths to his mod he'd have to dig through Brutal Doom, Beautiful Doom and a few others.
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Re: (Resources)The works of David G

Postby Minigunner » Thu Mar 01, 2012 1:11 pm

Sorry for the big botta-bump, but I just redid that "[with] shitty mancubus death" sheet.
Image
And yes, the ribcage is collapsing in itself; otherwise, it looks as if he is barely holding himself up :? .
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Thu Mar 01, 2012 9:53 pm

No biggie, definitely an awesome improvement :) . Anyways, I shall show off a bit of work in progress since I don't want to replay on this thread without something to show for it. By the way, I apologize for not getting anything worth-wild done here this time.
Attachments
WIP graphics.PNG
Here is a chaingun zombie if he were no bigger then the others and just for the record I started this during my long absence. There are however, some disproportions here and there, especially when you see that A3 and A7 have the same feet as the marine. Have yet to do pain rotaions based on the chaingun major or marine if you will. Speaking of rotations, just got done B6( for those who may not know, the A6 ,7 and 8 can be found in the alpha doom wads) and I have yet to add the rifle correctly for the other frames especially for the pain frame. Which by the way I can not decide if the rifle is rotating collectedly, for it also tilts forward a little. Still have yet to find a good method of drawing when using the scanner and figuring out if I am doing something right. That is all for now.
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Re: (Resources)The works of David G

Postby JoeyTD » Thu Mar 01, 2012 10:26 pm

O.O
Looks like skin 687 on skulltag forums is getting a update.

When your done with them.
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