Re: (Resources)The works of David G
Posted: Sun Dec 05, 2010 4:36 pm
It's been something I've wanted to do for a while, but I've been a busy Xaser as of late.
The transition between the second and third sprites is a bit drastic, and the way the jaw breaks apart in the lower-left looks a little odd.ItsNatureToDie wrote:
I love those Marine sprites ;o, They're really good, the way he's standing looks a bit more stable than the original ones, and they can also be used as standing still frames, since Doom never had any.ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters
They did at one point, I will also include a GFX where you can actually see an E8 frame in the zip fileI love those Marine sprites ;o, They're really good, the way he's standing looks a bit more stable than the original ones, and they can also be used as standing still frames, since Doom never had any.
Snap! Sarge's packing a CAWS! :O
Those marine angles are awesome, Would you mind if you used them & some of your other work?ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters
The shadowing on the backs of frames of SSWVF6 and SSWVG6 is a little much, but overall they are better than what is floating aroundItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters