(Resources)The works of David G

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Ceeb
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Ceeb »

Akira_98 wrote:This could probably be easy to do yourself with A_JUMP. Like this:

Code: Select all

code
You can tighten that up a bit like so.

Code: Select all

actor INTD_DoomImp : DoomImp Replaces DoomImp
{
  states
  {
  Death:
    TNT1 A 0 A_Jump(64,"AltDeath1","AltDeath2","AltDeath3")
    ...
}
}

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Zenon
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Re: (Resources)The works of David G

Post by Zenon »

Sorry for the bumping.. but this spritework is epic beyond belief

I wonder how he would go with Blake Stone sprites
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Tormentor667
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Re: (Resources)The works of David G

Post by Tormentor667 »

Someone should finally put this in a wad ... :(
ItsNatureToDie
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Re: (Resources)The works of David G

Post by ItsNatureToDie »

Cyberdemon2006 wrote:Sorry for the bumping.. but this spritework is epic beyond belief
I can justify it for you.
Attachments
figured I remove the shoulder mounted rocket launcher for the revenant, to serve more as a base then an actual monster.(pfft a skeleton that bets the shit of you, big deal)
figured I remove the shoulder mounted rocket launcher for the revenant, to serve more as a base then an actual monster.(pfft a skeleton that bets the shit of you, big deal)
New type of revenant layout.PNG (184.01 KiB) Viewed 2412 times
Here is what i did for Strife so far. Getting the easy shit out of the way(were there is base, there is an alt death maybe), Sick of holding on to these so here they are.
Here is what i did for Strife so far. Getting the easy shit out of the way(were there is base, there is an alt death maybe), Sick of holding on to these so here they are.
Strife guy alt death.PNG (32.09 KiB) Viewed 2478 times
Last edited by ItsNatureToDie on Mon Oct 04, 2010 1:08 am, edited 1 time in total.
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Ethril
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Re: (Resources)The works of David G

Post by Ethril »

Heh. Strife's death animations are all so exaggerated and goofy looking. While that's not necessarily a BAD thing, I'm certainly glad to see someone finally doing something about it. :P
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NeuralStunner
 
 
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Re: (Resources)The works of David G

Post by NeuralStunner »

And Strife's blood looks even more like strawberry syrup than DooM's. :laff:
ItsNatureToDie
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Re: (Resources)The works of David G

Post by ItsNatureToDie »

NeuralStunner wrote:And Strife's blood looks even more like strawberry syrup than DooM's. :laff:
More of a crushed strawberry chunks look for doom when it comes to stains.
Attachments
@Xaser, going to attempt the female skin after all. Right now here is all did for the former female. Seeing if editing skin-tone to the face without removing a lot of pixel to the head to would work, so far she looks like a butterface(but-her-face) especially on the rotations. Yes i am aware someone else is attempting to make a female marine skin, figure i give this a shoot.
@Xaser, going to attempt the female skin after all. Right now here is all did for the former female. Seeing if editing skin-tone to the face without removing a lot of pixel to the head to would work, so far she looks like a butterface(but-her-face) especially on the rotations. Yes i am aware someone else is attempting to make a female marine skin, figure i give this a shoot.
possiblefemalezombie.PNG (4.3 KiB) Viewed 2412 times
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Ethril
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Re: (Resources)The works of David G

Post by Ethril »

ItsNatureToDie wrote:@Xaser, going to attempt the female skin after all. Right now here is all did for the former female. Seeing if editing skin-tone to the face without removing a lot of pixel to the head to would work, so far she looks like a butterface(but-her-face) especially on the rotations. Yes i am aware someone else is attempting to make a female marine skin, figure i give this a shoot.
Looks fine to me; Zombies aren't known for having pretty faces anyway. :P
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Ghastly
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Re: (Resources)The works of David G

Post by Ghastly »

Will you be finishing the Minigun Zombie? Last I heard, you were considering different colors for its suit.
ItsNatureToDie
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Re: (Resources)The works of David G

Post by ItsNatureToDie »

I was going to go for brown at this point, and was going to touch up the chaingun major alt death, for i want that one to be his primary death(right now it is bit cartoony). Otherwise he is just about finished.
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Zero X. Diamond
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Re: (Resources)The works of David G

Post by Zero X. Diamond »

Cyberdemon2006 wrote:I wonder how he would go with Blake Stone sprites
This would be interesting to see because lots of people use them as a basis for enemies regardless of the fact that they have shading and contrast that completely conflicts with the Doom aesthetic. If somebody were to make a properly shaded sprite set with better contrast levels... to think of the mods it'd improve!
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printz
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Re: (Resources)The works of David G

Post by printz »

Zero X. Diamond wrote:
Cyberdemon2006 wrote:I wonder how he would go with Blake Stone sprites
This would be interesting to see because lots of people use them as a basis for enemies regardless of the fact that they have shading and contrast that completely conflicts with the Doom aesthetic.
Against Doom they still look better than the Wolf3d cartoons.
ItsNatureToDie
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Re: (Resources)The works of David G

Post by ItsNatureToDie »

Some new polished up sprites. Started on the unmaker a little while back and finished it recently. As for the polished sprites, they are no longer going to be worked on for i am happy with how they come out.

EDIT the scientist among them however is just a pilot.
Attachments
As for the centered unmaker seen here, i made the base for it and from there model it after the one JoeyTD posted at the sprite carnival. Just so everyone knows.
As for the centered unmaker seen here, i made the base for it and from there model it after the one JoeyTD posted at the sprite carnival. Just so everyone knows.
New and polished.PNG (63.8 KiB) Viewed 1906 times
Last edited by ItsNatureToDie on Sat Nov 13, 2010 1:35 pm, edited 2 times in total.
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SamVision
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Re: (Resources)The works of David G

Post by SamVision »

Centered unmaker :wub: :wub: :wub:
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DoomSplitter
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Re: (Resources)The works of David G

Post by DoomSplitter »

Good stuff, but the caco-style pain elemental death looks like it could use a bit of work IMO. The orange spots in the 4th and 5th frames look a bit odd to me.
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