(Resources)The works of David G
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Re: (Resources)The works of David G
It's been something I've wanted to do for a while, but I've been a busy Xaser as of late.
Re: (Resources)The works of David G
Sorry for bump, but are you still working on these
Re: (Resources)The works of David G
I think the deal is, whenever he makes something worth posting he posts it here.
Re: (Resources)The works of David G
Since you have apparently returned, somewhat, I'm hoping it isn't in bad form to ask, but would you be able to update the cacodemon death on the first page, here?:
The transition between the second and third sprites is a bit drastic, and the way the jaw breaks apart in the lower-left looks a little odd.ItsNatureToDie wrote:
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Re: (Resources)The works of David G
That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters
- Attachments
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- EDIT: Was goofing with the idea inspired by the rather gruesome deaths from heart of darkness(PSX game which by the way had a KA rating) thinking how such a thing could be applied to commander keen(Brutal Keen if you will) but that is just another silly idea not giving to much effort to. Also a preview to the other sprites in said zip file
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- My sprites.zip
- I will also include a smooth recoil animation for the BFG9000 I finished
- (118.92 KiB) Downloaded 296 times
Last edited by ItsNatureToDie on Wed Jan 04, 2012 9:06 pm, edited 2 times in total.
Re: (Resources)The works of David G
Nice sprites. I think you really got the stance of the WolfSS guy right.
Re: (Resources)The works of David G
Yes, and that imp two-handed attack looks awesome.
He's back!
He's back!
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Re: (Resources)The works of David G
I love those Marine sprites ;o, They're really good, the way he's standing looks a bit more stable than the original ones, and they can also be used as standing still frames, since Doom never had any.ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters
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Re: (Resources)The works of David G
They did at one point, I will also include a GFX where you can actually see an E8 frame in the zip fileI love those Marine sprites ;o, They're really good, the way he's standing looks a bit more stable than the original ones, and they can also be used as standing still frames, since Doom never had any.
UPDATE 9-5-17
Zip Files now include 6 7 8 rotations of rifle Sgt, former shot gunner and machine gun marine.
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- Machinegun Marine skin UDATED 9-5-17 - Copy.zip
- (94.71 KiB) Downloaded 136 times
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- Today is Opposite day UDATED 9-5-17.zip
- (223.83 KiB) Downloaded 152 times
Last edited by ItsNatureToDie on Tue Sep 05, 2017 9:09 pm, edited 1 time in total.
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Re: (Resources)The works of David G
Awesome stuff INTD! Really awesome. You should help Ghastly collect this stuff so it can get submitted to the Realm667 repositories - it deserves more attention and being in a wad
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Re: (Resources)The works of David G
Snap! Sarge's packing a CAWS! :O
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Re: (Resources)The works of David G
Those marine angles are awesome, Would you mind if you used them & some of your other work?ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters
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Re: (Resources)The works of David G
The shadowing on the backs of frames of SSWVF6 and SSWVG6 is a little much, but overall they are better than what is floating aroundItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters
Re: (Resources)The works of David G
Cool! It was nonsense that any guy with different gun had aa diferent uniform. D64 is more serious in this case.
Btw, her... could you make "cocking"* frames for the shotgun zombieman?
(* I hope its the right word... :S)