(Resources)The works of David G

Re: (Resources)The works of David G

Postby Xaser » Sun Dec 05, 2010 5:36 pm

It's been something I've wanted to do for a while, but I've been a busy Xaser as of late.
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Re: (Resources)The works of David G

Postby Slax » Sun Dec 05, 2010 8:11 pm

You hell knights never learn.
Image
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Re: (Resources)The works of David G

Postby mancubus » Sun Jan 23, 2011 11:21 am

Sorry for bump, but are you still working on these
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Re: (Resources)The works of David G

Postby Xim » Sun Jan 23, 2011 11:30 am

I think the deal is, whenever he makes something worth posting he posts it here.
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Re: (Resources)The works of David G

Postby Ghastly_dragon » Tue Jan 03, 2012 7:38 pm

Since you have apparently returned, somewhat, I'm hoping it isn't in bad form to ask, but would you be able to update the cacodemon death on the first page, here?:
ItsNatureToDie wrote:Image
The transition between the second and third sprites is a bit drastic, and the way the jaw breaks apart in the lower-left looks a little odd.
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Tue Jan 03, 2012 8:59 pm

That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters
Attachments
layout2.PNG
EDIT: Was goofing with the idea inspired by the rather gruesome deaths from heart of darkness(PSX game which by the way had a KA rating) thinking how such a thing could be applied to commander keen(Brutal Keen if you will) but that is just another silly idea not giving to much effort to. Also a preview to the other sprites in said zip file
My sprites.zip
I will also include a smooth recoil animation for the BFG9000 I finished
(118.92 KiB) Downloaded 92 times
Returning post.PNG
The alt imp attack is a building block for the dark imp. As for the Player rotation E6 E7 and E8, some bits are out of JoeyTD's rotations. I also done rotations for the Wolf3d SS attack and an alt death which is based off the strife rebel.
Last edited by ItsNatureToDie on Wed Jan 04, 2012 10:06 pm, edited 2 times in total.
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Re: (Resources)The works of David G

Postby Enjay » Wed Jan 04, 2012 7:33 am

Nice sprites. I think you really got the stance of the WolfSS guy right.
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Re: (Resources)The works of David G

Postby Ghastly_dragon » Wed Jan 04, 2012 7:41 am

Yes, and that imp two-handed attack looks awesome. :D

He's back! :D
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Re: (Resources)The works of David G

Postby TheMistress » Wed Jan 04, 2012 9:40 am

ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters

I love those Marine sprites ;o, They're really good, the way he's standing looks a bit more stable than the original ones, and they can also be used as standing still frames, since Doom never had any.
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Wed Jan 04, 2012 10:15 pm

I love those Marine sprites ;o, They're really good, the way he's standing looks a bit more stable than the original ones, and they can also be used as standing still frames, since Doom never had any.
They did at one point, I will also include a GFX where you can actually see an E8 frame in the zip file
Attachments
Alpha machine gun  Marine skin.PNG
Layout.PNG
Today is oppisite day.zip
(240.97 KiB) Downloaded 72 times
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Re: (Resources)The works of David G

Postby Tormentor667 » Thu Jan 05, 2012 2:46 am

Awesome stuff INTD! Really awesome. You should help Ghastly collect this stuff so it can get submitted to the Realm667 repositories - it deserves more attention and being in a wad :D
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Re: (Resources)The works of David G

Postby Slax » Thu Jan 05, 2012 4:24 am

Image

Snap! Sarge's packing a CAWS! :O
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Re: (Resources)The works of David G

Postby Devastator » Mon Jan 09, 2012 6:48 pm

ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters


Those marine angles are awesome, Would you mind if you used them & some of your other work?
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Re: (Resources)The works of David G

Postby Xtyfe » Tue Jan 10, 2012 1:16 am

ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters


The shadowing on the backs of frames of SSWVF6 and SSWVG6 is a little much, but overall they are better than what is floating around 8-)
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Re: (Resources)The works of David G

Postby Ravick » Tue Jan 10, 2012 11:54 am

Image

Cool! It was nonsense that any guy with different gun had aa diferent uniform. D64 is more serious in this case.

Btw, her... could you make "cocking"* frames for the shotgun zombieman?

(* I hope its the right word... :S)
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