[HUDs] Weasel's Huds - One-Stop Hud Shop
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Re: Weasel's Huds - One-Stop Hud Shop
The alpha HUD doesn't look correct for users with vid_tft 1. :(
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Re: Weasel's Huds - One-Stop Hud Shop
What's that option do? I know it doesn't look right at my widescreen resolution.Nash wrote:The alpha HUD doesn't look correct for users with vid_tft 1.
Incidentally, though, if there was a longer "bottom" ridgey graphic, we could easily make a widescreen alpha HUD that looked good--and since it'd be widescreen, the extra space taken up on the sides wouldn't interfere with the regular view. Of course, I'd also prefer if it had a space put in for the Doom Face, because I likes me some Doom Face.
I might go ahead and make a HUD myself--just a simple one similar to the standard HUD, nothing special, but with the Doom Face down at the bottom.
- TheDarkArchon
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Re: Weasel's Huds - One-Stop Hud Shop
Displays 1280x1024 (and others?) as a 5:4 resolution with square pixels (as with most TFT's that support it) rather than treat it as a 4:3 with rectangluar pixels (As with most CRT screens that support it). Appears in the set display mode menu as "Enable 5:4 aspect ratio".Onslaught Six wrote:What's that option do?Nash wrote:The alpha HUD doesn't look correct for users with vid_tft 1.
- wildweasel
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Re: Weasel's Huds - One-Stop Hud Shop
I suppose I should start putting warnings on the large HUDs that I've designed them all for 4:3 resolution only...although I play with a 5:4 monitor, I don't like using the 5:4 mode in ZDoom, as that distorts the weapon graphics.
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Re: Weasel's Huds - One-Stop Hud Shop
Alpha one is neat but blocks way too much for my liking (obviously not your fault/problem though). The circle one drives me insane though.
Re: Weasel's Huds - One-Stop Hud Shop
No, I think this is a ZDoom problem actually, it shouldn't mess with 2D screen elements, just the 3D view in my opinion.
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Re: Weasel's Huds - One-Stop Hud Shop
ZDoom needs to mess with the entire screen because otherwise it'll look like Doom 95 (I.E horribly squashed).MG_Man wrote:No, I think this is a ZDoom problem actually, it shouldn't mess with 2D screen elements, just the 3D view in my opinion.
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Re: Weasel's Huds - One-Stop Hud Shop
I can explain why people are having display problems on the bars. At one point I noticed that my Hexen bar wasn't displaying the Mana bars properly (Hexen requires a 1px border to be kept from the foreground). Due to Randy's (I think) changes I saw no easy way to get the proper behavior back unless I flipped the order the graphics were rendered. The result was fine for my case but I guess it wasn't for yours. I suppose I could have it revert to Randy's behavior when the border is set to 0 (default).
Edit: Done.
Edit: Done.
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Re: Weasel's Huds - One-Stop Hud Shop
Here's a very quickly thrown-together HUD that I made for lizardcommando's project - contains both normal and fullscreen variants (in fullscreen mode, the ammo bar's background doesn't show, and neither do the arms indicators).
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Re: Weasel's Huds - One-Stop Hud Shop
Did I totally forget to mention how awesome this HUD is? I'll be very quick to use it over the others.
Also, a request (that I'd do myself but don't want to learn at the moment)- Doom 64 HUD. It's a very simple layout- Health is on the left corner, Armor is on the right, ammo is in the middle (with no labels). Make sure Ammo and Altammo are both displayed too. Keys I believe were to the left of Armor, or to the right of Health (don't remember which).
If it's possible, I'd love to see inventory appear behind all of that in a transparent sorta way, but if not just above the regular stuff would suffice.
Also, a request (that I'd do myself but don't want to learn at the moment)- Doom 64 HUD. It's a very simple layout- Health is on the left corner, Armor is on the right, ammo is in the middle (with no labels). Make sure Ammo and Altammo are both displayed too. Keys I believe were to the left of Armor, or to the right of Health (don't remember which).
If it's possible, I'd love to see inventory appear behind all of that in a transparent sorta way, but if not just above the regular stuff would suffice.
Re: Weasel's Huds - One-Stop Hud Shop
Heh... soon... Weasel will be making nothing but huds based on other games.
Requested huds, if possible:
Halflife
Blood
Duke Nukem 3D
Megaman
GTA3
Super Mario World
Terminator
Goldeneye 007
Strife
Legend Of Zelda OOT
Halo 3 Spartan
Wolf 3D
Requested huds, if possible:
Halflife
Blood
Duke Nukem 3D
Megaman
GTA3
Super Mario World
Terminator
Goldeneye 007
Strife
Legend Of Zelda OOT
Halo 3 Spartan
Wolf 3D
Re: Weasel's Huds - One-Stop Hud Shop
This by the way is the way I imagine the GTA3 hud might go... probably not possible, but interesting if it could be pulled off! I'm sure everything except the automap could.
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Re: Weasel's Huds - One-Stop Hud Shop
Want, if only to see how it would be done.Skunk wrote:Super Mario World
Re: Weasel's Huds - One-Stop Hud Shop
I had an idea about it actually, I might sketch that one out too.
Re: Weasel's Huds - One-Stop Hud Shop
EDIT: I had to interject this... someone makes a fully functional Terminator hud and I'll supply the palette.