[HUDs] Weasel's Huds - One-Stop Hud Shop

[HUDs] Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Tue Mar 11, 2008 5:17 pm

I like designing good HUDs. I've got a few finished already, which may fit some needs for you. Feel free to use any of these in your mods. You don't even have to credit me. I hardly did anything. I'll be making more in the future.

See also: Doom 64-style HUD - SBARINFO-only, no graphics needed! [edit] whoops the link died; check page 8 for a new version
Attachments
ww-circlehud.zip
Minimalist crosshair-centric hud - contains two versions, bar-graph (normal) and numbers only (fullscreen)
(2.95 KiB) Downloaded 752 times
ww-alphahud.zip
Doom Alpha 0.2 visor
(9.01 KiB) Downloaded 761 times
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Skunk » Tue Mar 11, 2008 6:38 pm

The circle one doesn't seem to work right... sorta inspiring though... can you make it so that the health and armor values only show up when you press pause or when you get hurt and then go away? And also make them transparent and cover a large portion of the screen so they're not so much in your way? Basically, Goldeneye 64?
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Re: Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Tue Mar 11, 2008 6:47 pm

Skunk wrote:The circle one doesn't seem to work right... sorta inspiring though... can you make it so that the health and armor values only show up when you press pause or when you get hurt and then go away? And also make them transparent and cover a large portion of the screen so they're not so much in your way? Basically, Goldeneye 64?

By "doesn't work right" do you mean that it doesn't display bonus health/armor? I'm not entirely sure how to get that working, I'm afraid (same problem occurs with the Alpha hud)...as for the transparency and on-damage functionality, I'm not sure SBarInfo is advanced enough to handle that...
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Re: Weasel's Huds - One-Stop Hud Shop

Postby XutaWoo » Tue Mar 11, 2008 7:40 pm

I think he means it doesn't seem to work like it's supposed to. Personally, I'd perfer something like HL2's circular "hub" that was around the crosshair, as it blocks less. Though, as you said, SBarInfo probally isn't powerful enough.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Tue Mar 11, 2008 8:33 pm

XutaWoo wrote:I think he means it doesn't seem to work like it's supposed to.

Well, I'm currently having no problems with it, in that both graphs work fine and the ammo displays work in both normal and fullscreen, using GZDoom 1.1.0. If something's changed between that and an SVN version, then I am currently none the wiser.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Skunk » Tue Mar 11, 2008 8:35 pm

It doesn't display a change in the bar. If I'm hurt it still shows full.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Tue Mar 11, 2008 9:29 pm

Skunk wrote:It doesn't display a change in the bar. If I'm hurt it still shows full.

Do you have bonus health (i.e. from a supercharge)? The bar currently does not show health or armor above 100, so if you're taking damage and it's not showing, then you're probably still above 100 health. That is, of course, barring an unforeseen bug with a specific version of ZDoom.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Skunk » Wed Mar 12, 2008 8:47 am

It's not showing a change at all. I could be dead and it's still fully green. :/
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Re: Weasel's Huds - One-Stop Hud Shop

Postby MG_Man » Wed Mar 12, 2008 5:03 pm

Same for me, the only change I see is that the outline turns green. I think you got the foreground and the background things swapped.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Necromage » Wed Mar 12, 2008 5:41 pm

Any chance we can get screen shots for those who don't feel like downloading them just to see what they look like?
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Re: Weasel's Huds - One-Stop Hud Shop

Postby DoomRater » Wed Mar 12, 2008 5:56 pm

Circlehud needs to display altammo. Other than that I like it.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Wed Mar 12, 2008 8:17 pm

MG_Man wrote:Same for me, the only change I see is that the outline turns green. I think you got the foreground and the background things swapped.

I'm not sure how that could have happened, it works just fine for me in GZDoom 1.1.0 and ZDoom 2.2.0 R748. Are you guys using some more recent SVN versions? I am not.

As for screenshots, here ya go...
Attachments
Screenshot_Doom_20080312_181338.png
Screenshot_Doom_20080312_181338.png (77.87 KiB) Viewed 6487 times
Screenshot_Doom_20080312_181315.png
Screenshot_Doom_20080312_181315.png (77.04 KiB) Viewed 6468 times
Screenshot_Doom_20080312_181222.png
Screenshot_Doom_20080312_181222.png (87.04 KiB) Viewed 6458 times
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Skunk » Wed Mar 12, 2008 9:00 pm

Yeah ours looks NOTHING like that... I'm using the latest SVN I think. I'll try my GZDoom instead...
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Kinsie » Wed Mar 12, 2008 11:40 pm

Here's one I got bored of and never finished. Replaces the fullscreen HUD.
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althud.zip
(1.08 KiB) Downloaded 319 times
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Re: Weasel's Huds - One-Stop Hud Shop

Postby DoomRater » Wed Mar 12, 2008 11:49 pm

Liking it. Just gotta add a keybar to it and it's gold.

Great, I'm gonna have a folder dedicated to palettes AND HUDs now.
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