[Sprites]NeoWorm Resources - Google drive link pg.1

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skadoomer
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by skadoomer »

fancy. I may have a project that could use take advantage of these amazing sprites.
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Virtue
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by Virtue »

a few feedback issues:

whenever im using the gauntlets the game randomly freezes and i hae to reset my pc.

The axe is cool but maybe you could use a less intrussive idle sound like the Arc of Death electric maybe?

The hammer has targeting issues and when firing it close by you get hurt by the blast radius, plus as for the sound you could use the flaming up sound used in the game for things like torches and ambient light etc, it would work a treat. Same for the Quietus.
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neoworm
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by neoworm »

skadoomer wrote:fancy. I may have a project that could use take advantage of these amazing sprites.
I would rather hear some feedback that will help me finish this mod, instead of just raping my resources.
Ben2k9 wrote:a few feedback issues:

whenever im using the gauntlets the game randomly freezes and i hae to reset my pc.

The axe is cool but maybe you could use a less intrussive idle sound like the Arc of Death electric maybe?

The hammer has targeting issues and when firing it close by you get hurt by the blast radius, plus as for the sound you could use the flaming up sound used in the game for things like torches and ambient light etc, it would work a treat. Same for the Quietus.
What version do you use? With official ZDooM 2.2.0 and GZDooM 1.1.0 it works flawlessly.
Yeah, I forgot, hammer isnt "safe" weapon anymore. Its more like grenade launcher now. For long range combat you have 2 new hitscan weapons.
About sounds, thanks for suggestions, I will try it.
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Unknown_Assassin
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by Unknown_Assassin »

I'm not a good explainer, so hopefully it's understandable:

When I use the Hammer in alt-fire mode and go backwards, there seems to be an invisible force preventing me to go back a short amount of tics.

I feel that the axe when in alt-fire mode seems to have a farther melee range than intended. I can hit a monster even though it appears that the axe hasn't even touched the monster.
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neoworm
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by neoworm »

After a long time I started photoshop again and finaly made hands for the M&M wands I promised but...
ImageImageImageImage
It looks weird...

And something made long ago and completely forgotten.
Image
Image
Just cleaned up 3D rips. I will eventually finish rest of frames for these two weapons.
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Phobus
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by Phobus »

The hands look too real compared to the weapons - though if they're not palletted PNGs I'm sure the Doom Pallette will solve that one. Otherwise - good job :)
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Tormentor667
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by Tormentor667 »

Very good job, especially on the Hexen 2 conversions :)
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Captain Ventris
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by Captain Ventris »

Man, those rips are so cleaned up, I wouldn't have known any better if you hadn't mentioned it! Also, those wand graphics are awesome, especially the Heretic Wand. In Heretic, it always came across to me as the opposite end of the fighting staff, like he was bludgeoning people with the butt. That seems more like they intended.
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neoworm
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by neoworm »

Image
Part 2, just 5 more frames.
CaptainToenail
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by CaptainToenail »

How did you clean them up, what does it involve? I've been taking screen shots of the Quake 2 Railgun but I want to clean it up so that it looks like a Doom sprite, I have GIMP and MSPaint to work with
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neoworm
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by neoworm »

Tablet, photoshop and almost complete repaint. Its not so far from making the sprites from scratch, but its easier and faster because you have right shapes and right colors already.
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Triple S
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by Triple S »

Not to bug you, but could you re-upload the Fighter Plus mod? It seems pretty cool and I want to try it out. :)
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neoworm
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by neoworm »

Here is Fighter Plus reuploaded.
http://www.mediafire.com/download.php?mkjlnlntimm
Hope Mediafire is okay...
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neoworm
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by neoworm »

An Idea - second additional class mod for HeXen will be DSparill mod.
A "What if...?"-like story:
DSparill was able to kill Corvus in Heretic, but it cost him almost all of his powers and his legendary staff broke into 3 pieces. Now he wants to get his powers back and for this he needs The Chaos Sphere. So he leaves the Heretic world to find his fellow Raider Korax who currently holds The Chaos Sphere. But Korax refuse to help, saying that DSparill is not worth to be a Serpent Raider, because a mere elven warrior was able to almost destroy him. He instead promotes Heresiarch to a new Serpent Raider and sends DSparril away. So DSparill decides to take Chaoss Sphere by force.

It will feature classically 4 weapons, new Flechette behaviour and a new Artifact replacing Dark Servant, which will make DSparill ride his Chaos Serpent for some time.

One thing could be problematic for me - I want to change what Korax says at the begining of each Hub, so I will need someone to voice-act as Korax. Also changing scripts with the subtitles will be needed.

I think this could be funny mod that will be done quickly since there are no new monster/player sprites which takes most time to make.
Last edited by neoworm on Sun Nov 09, 2008 2:49 pm, edited 1 time in total.
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BouncyTEM
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Re: NeoWorm Resources - An Idea - please comment (p3)

Post by BouncyTEM »

Ooh. I really like that idea.

Please do it! :)

I also wouldn't mind seeing more M&M weapon sprite thingies. :P

The ones above with hands are glomping awesome.
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