[Sprites]NeoWorm Resources - Google drive link pg.1

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: NeoWorm Resources

Post by Cutmanmike »

Neat! I can see that having some uses. I assume you were working on a hexen/heretic mod but gave up?
User avatar
neoworm
Posts: 1740
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources

Post by neoworm »

No, I didnt gave up my Corvus to Hexen project yet.
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: NeoWorm Resources

Post by Cutmanmike »

That's even better then :)
User avatar
neoworm
Posts: 1740
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources

Post by neoworm »

HeXen style sheep. Based on HeXen II sheep sprites ripped by DBThanatos.
Image
Right now I am working on death frames.
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: NeoWorm Resources

Post by Enjay »

Hey, if you're going to start posting sexually provocative images, I'm going to have to ignore you. :laff:

Very cool sheep. :)
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: NeoWorm Resources

Post by CaptainToenail »

Ha ha ha! :lol:

Nice stuff though Neoworm, I can smell a secret Hexen project in the works somewhere
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: NeoWorm Resources

Post by TheDarkArchon »

Ah, you crazy northern folk and your sheep fetish :P
User avatar
neoworm
Posts: 1740
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources

Post by neoworm »

User avatar
neoworm
Posts: 1740
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources

Post by neoworm »

Right now I am working on little HeXen weapon mod. Originaly it was intended as medieval weapon mod for playing medieval DooM maps but right now its more like resource wad. It will contain uprgraded Fighter Class with 6 weapons. Everything remade purely with DECORATE, so no hardcoded stuff. I hope it will become something as template for making new HeXen classes.
DECORATE for all weapons is done, right now I am adding sounds and making the animation smoother, possibly as close to original as possible. Gauntlets have normal or brawl mode. Axe, Hammer and Quietus can switch between their enchanted and normal states, I made new graphics for Axe and Hammer enchanted forms. Quietus can shot out whole burst of projectiles or single one (depending on how long you will hold fire). I also added two new weapons. Dragon Claw from Heretic replaces green mana weapon. Hammer now uses new red mana. And Blunderbuss from Wolfen will be Fighter specific weapon. Ammo for Blunderbuss will be dropped by Slaughtaurs noone else. New weapons will replace Quietus fregments. Quietus will be one piece weapon which will replace last Quietus piece, but in custom maps there will be aslo fragments availible. I will also add pickups for DooM and Heretic, but it will be ballanced for Hexen.
Thanks LWM for Blunderbuss sprites and Korax Heritage team for Red mana and Fighters Dragon Claw sprites.
Screens:
Spoiler:
By the way, I might use some help with sounds, so any volunteers?
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: NeoWorm Resources - Fighter Plus Preview

Post by Ghastly »

Wow, looks great! I'm definately looking forward to whatever mod those are going in, lol.

Download link for the improved sabreclaw doesn't work, by the way.
User avatar
neoworm
Posts: 1740
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources - Fighter Plus Preview

Post by neoworm »

Ghastly_dragon wrote:Download link for the improved sabreclaw doesn't work, by the way.
Thanks for info, if anyone needs it just PM me.
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Re: NeoWorm Resources - Fighter Plus Preview

Post by Snarboo »

Awesome as always, Neoworm. :D You're doing exactly what I wanted to do with my Hexen mod, so I hope everything works out for you.
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: NeoWorm Resources - Fighter Plus Preview

Post by Amuscaria »

nice work on the hexen weapons, looks much better than the original. :D
User avatar
Virtue
Posts: 919
Joined: Sun Nov 19, 2006 8:15 am
Location: Manchester UK

Re: NeoWorm Resources - Fighter Plus Preview

Post by Virtue »

any download link to the weapons?
User avatar
neoworm
Posts: 1740
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources - Fighter Plus Preview

Post by neoworm »

Here is the Fighter Plus Beta.
http://www.zshare.net/download/9999477cf1cc21/

-Gauntlets - When noone is near it will make single strong punch, when monster is near it punches realy fast with both hands.
-Axe - Blue mana weapon, when turned on its very easy to reflect projectiles with it (even normal axe can reflect projectiles, but its very hard (only 2 tics)).
-Dragon Claw - green mana hitscan weapon, behaves almost exactly as Heretic version, maybe its too strong.
-Blunderbuss - its basicaly the super shotgun, massive damage but very rare ammo.
-Hammer - red mana weapon, its grenade like weapon now, hammer falls to the ground but does massive damage, also it can hurt centaurs with shield up.
-Quietus - it uses green and blue mana, can shot one or five projectiles

What I need to do
-find better sound for Axe idle state
-find some sounds for switching hammer on and off
-find some sounds for hammer appearing animation
-find some sounds for switching Quietus on and off
-smoothen animation of all weapons
-better graphics for gunpowder ammo

Maybe
-adding powered up versions of weapons

Post your opinions/bugs/suggestions and everything else

And new Thieves (yes both Blue and Green)
http://www.zshare.net/download/100003449bbcf273/
Post Reply

Return to “Resources”