[Sprites]NeoWorm Resources - Grimoire PSD download pg.23

[Sprites]NeoWorm Resources - Grimoire PSD download pg.23

Postby neoworm » Fri Jan 18, 2008 10:15 am

I was asked few times to reupload my sprites which uploads expired. So I am going to post all of the sprites I made here to the first post.

Heretic stuff
Spoiler:


HeXen stuff
Spoiler:


HeXen II stuff
Spoiler:


Animals
Spoiler:


Asorted stuff
Spoiler:
Last edited by neoworm on Sat Feb 22, 2014 6:56 pm, edited 32 times in total.
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Re: NeoWorm Resources

Postby Snarboo » Fri Jan 18, 2008 10:33 am

Wow, those are really nice! I can't wait to see what else you got. :D
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Re: NeoWorm Resources

Postby Eriance » Fri Jan 18, 2008 11:03 am

Looking most neat, there. :D
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Re: NeoWorm Resources

Postby Tormentor667 » Fri Jan 18, 2008 1:28 pm

Looks most authentic!
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Re: NeoWorm Resources

Postby bagheadspidey » Fri Jan 18, 2008 3:42 pm

Nice! :)
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Re: NeoWorm Resources

Postby Jimmy » Fri Jan 18, 2008 4:58 pm

Yes, very Hexen-y. :)

Regarding your other resources, are you close to finishing the Imp Brute? It's caught my eye and I'm dying for a full sprite set. :wink:
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Re: NeoWorm Resources

Postby neoworm » Fri Jan 18, 2008 5:16 pm

I abbandoned Imp Brute long ago, but I still have sprites I made. Maybe in future. Right now I am trying to complete Corvus sprite and finish the Corvus mod for Hexen. Then I will made some new hands for Hexen Mage.
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Re: NeoWorm Resources

Postby neoworm » Sat Jan 19, 2008 3:30 pm

Better more dangerous heretic Sabreclaw. I made new Jumping frames for it.
http://www.zshare.net/download/66826399fef1ed/
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Re: NeoWorm Resources

Postby neoworm » Sun Feb 03, 2008 9:48 am

HeXen II Power Cube sprites (pretty simple), right now I am making monster and artifact.
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Re: NeoWorm Resources

Postby Jimmy » Sun Feb 03, 2008 10:07 am

Those are awesome, though the weird perspective on the rotations suggests that they're based on the skull cube sprites. :P Having not played Hexen II in ages, though, I wouldn't know what they're for, but I'm sure I'll find some completely unfitting use for them eventually. :)
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Re: NeoWorm Resources

Postby Eriance » Sun Feb 03, 2008 3:35 pm

Very nicely done. Now, if we had Doomscript then we can actually make this orbit around the player and attack people. :D
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Re: NeoWorm Resources

Postby DBThanatos » Sun Feb 03, 2008 8:06 pm

neoworm wrote:...right now I am making monster and artifact.

Hexen2's or you meant in general?


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Re: NeoWorm Resources

Postby neoworm » Mon Feb 04, 2008 8:27 am

DBThanatos wrote:Hexen2's or you meant in general?

I meant that i am making PowerCube monster and artifact that summons it. But I want to remake few other Hexen II artifacts and monsters.
Here is the first version. It have Hexen palete so, play it with Hexen. It needs better pickup sprite and death animation.
http://www.mediafire.com/?d5jmzylmwj2
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Re: NeoWorm Resources

Postby DBThanatos » Mon Feb 04, 2008 3:48 pm

Wow! that is great!! Very interesting. Is too bad we cant make it spin around the player effectivly.
The only complaints is what you mentioned, pickup and death frames, besides that: Great job!

As a little note, I hate (in general) the flying monsters to be pushed back by any shot, and then be traveling backwards untill a wall or something stops it. Perhaps for this item, you should add mass.



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Re: NeoWorm Resources

Postby neoworm » Tue Feb 12, 2008 9:09 am

Golden Wand variant attack
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