Mike12's Resources - New SSG 8/25/2025

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TheDarkArchon
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by TheDarkArchon »

Enjay wrote:Heh, before I read the text I thought it might be the start of a Captain Hook mod. ;)
You see a hook, I saw a tentacle. Clearly you are purer of mind than I am
Mike12 wrote: Update: A bit more progress

Image

That's more like it.
Blue Shadow
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by Blue Shadow »

That's better, indeed.
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ETTiNGRiNDER
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by ETTiNGRiNDER »

Mike12 wrote:Working on the "Vampire Killer" whip from Castlevania.
Awwww yeah. :twisted:

Only suggestion is to have the upgraded flail version too when you finish the regular one (though I know there's a flail sprite out there already).
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Mike12
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by Mike12 »

ETTiNGRiNDER wrote:
Mike12 wrote:Working on the "Vampire Killer" whip from Castlevania.
Awwww yeah. :twisted:

Only suggestion is to have the upgraded flail version too when you finish the regular one (though I know there's a flail sprite out there already).
Haha yeah, I was planning on that too. (I think Richter's version has the flail at the end)
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NeuralStunner
 
 
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by NeuralStunner »

Oooh, nice. Whips prites could be handy for a lot of things. *Dons fedora*
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Mike12
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by Mike12 »

Image

Here's what I have for the second frame of the Vampire Killer.
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Blox
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by Blox »

Fixing the glove up, because big, deformed chunks of colors aren't pretty up close.

Edit: Is that better? EditEdit: DUHH, for some [censored word] reason I didn't realize that it was wood/whatever.
Well, at least it doesn't look too far off. < Fixed.
Attachments
Corrected artistic retardation from my side.<br />Now the handle is wooden and the little (bottom) finger is fine. :-)
Corrected artistic retardation from my side.
Now the handle is wooden and the little (bottom) finger is fine. :-)
GloveFixor.png (8.67 KiB) Viewed 2920 times
GloveEnhance.png
GloveEnhance.png (7.44 KiB) Viewed 2936 times
Last edited by Blox on Sun Sep 04, 2011 9:12 am, edited 2 times in total.
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Tapwave
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by Tapwave »

Blox wrote:Fixing the glove up, because big, deformed chunks of colors aren't pretty up close.
It feels like something is missing under his little finger, like it's completely flat and has no depth, or that it was cut.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by TerminusEst13 »

A whip in FPS view? You are a brave, brave man to try it. Kudos.
Blue Shadow
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by Blue Shadow »

I suggest making the handle a little longer and him grabing it from the middle.
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FireSeraphim
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by FireSeraphim »

/Me kisses Mike12's feets.
OH god yes! It won't be too long till someone makes a ricther belmont charather for doom!
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Mike12
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by Mike12 »

FireSeraphim wrote:/Me kisses Mike12's feets.
OH god yes! It won't be too long till someone makes a ricther belmont charather for doom!
Haha, I actually have plans for a semi-complete Castlevania weapon set. Actually wouldn't be incredibly difficult, the Vampire Killer is probably going to be the hardest out of all of them.

Also, sorry for the delay with the whip; Been a little busy with Dead Island, but I should get back to work on it over this weekend :D.
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JustinC
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by JustinC »

@Mike:
Heh...I am eager to see the whip all done. I managed to pull off a decent looking enemy with whip attack in my mod, and pondered her dropping it and making the whip into a pickup weapon....I know you can get the Actors looking cool with it attacking you- but I was brainstorming the best way to implement the player using such a thing....I sorta have this idea on how it could be done.
DOOMGuy007
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by DOOMGuy007 »

Mike12 wrote:(Snip. -mgmt)


I don't mean to sound a bit stupid or anything... but HOW do I insert these sprites in a game? And how do I create HUD messages and such and the indicator for ammo and how it fires and stuff. I know it's very complicated to do all of that... but if someone can explain to me.. I'd appreciate it. Because I really want to create some maps in DOOM Builder 2. And then some weapons.. and include some monsters and maybe have a few new monsters and such. But if someone can explain...

I will be :-) and listening...
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Post by Tapwave »

DID YOU REALLY NEED TO QUOTE THE WHOLE GODDAMN POST JUST TO SAY THIS?

Sorry for size.
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