
[Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
Excellent work on those, they look very authentic - great stuff. 

-
- Posts: 2062
- Joined: Mon Feb 07, 2011 5:02 am
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
it is true. what you've done to my chaingun IS closer to the original (however where you've moved the flash lower it needs a little smoother blending where the muzzleflash meets the barrel). I'm just not as keen for some reason, maybe the barrels just look a little short or something...then again my mp40 and chainun pickups are closer to the originals than yours, that's the beauty of resource threads, everyone can pick and choose the sprites they prefer best. love the luger and knife pickup. very useful in afadoomers wolftc deathmatch modeLkMax wrote:Nice.
About the chaingun thing I said earlier, I changed the chaingun with less exposure of barrels on the botton again because I thought it would resemble the classic one better - you can see a direct comparison on this new thread I created:
http://forum.zdoom.org/viewtopic.php?f=4&t=51005
I may change it later but for now that's the one I settled with.
I'm posting an updated sheet of sprites with the pickups I made and the HUD weapons on the thread.
A few changes:
* New knife pickup sprite (pretty cool huh? Shame it's not very useful)
* Updated Luger pickup sprite
* Fixed top of MP40 pickup sprite
* Added little tube under the handle on the Flamethrower pickup to resemble the HUD sprite
* Added 2 frames on the rocket launcher


Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
In case any of you wanted to use the faithful weapons pack with a 3DO ECwolf mod I took it upon myself to add the hud and the icons as well as the title screen into the HD Pack. I also replaced the old Barnacle and Angel of Death Sprites from the HD Pack with the ones from Wolfers for Wolfers and not to forget Wolfedge since those sprites looked more like themselves in the mac style rather then the ones used before.
"Note i don't not own nor was a part of any of these mods development all rights go to there original creators"
Download:
https://www.mediafire.com/?uii5zkqezy7ys4r
"Note i don't not own nor was a part of any of these mods development all rights go to there original creators"
Download:
https://www.mediafire.com/?uii5zkqezy7ys4r
-
- Posts: 2062
- Joined: Mon Feb 07, 2011 5:02 am
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
"aaaarrrgh!"
just a little joke, credits to jazzmaster9 for sleeve recolour and the idea itself...
mutant player viewjust a little joke, credits to jazzmaster9 for sleeve recolour and the idea itself...
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower

A while back I made an edit to the jaguar MG to make it resemble the wolf3D PC MG a bit more, I thought you guys might like it.
-
- Posts: 38
- Joined: Sun Jun 09, 2013 9:53 pm
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
Logged in and had to say this to the two of you; If that pistol is supposed to be based on Wolf3D the wiki said the pistol was loosely based on the walther P38 and it seems like LkMax went with the luger. Otherwise great work! I just happened to be looking for a bit of inspiration myself right about now boys!osjclatchford wrote:it is true. what you've done to my chaingun IS closer to the original (however where you've moved the flash lower it needs a little smoother blending where the muzzleflash meets the barrel). I'm just not as keen for some reason, maybe the barrels just look a little short or something...then again my mp40 and chainun pickups are closer to the originals than yours, that's the beauty of resource threads, everyone can pick and choose the sprites they prefer best. love the luger and knife pickup. very useful in afadoomers wolftc deathmatch modeLkMax wrote:Nice.
About the chaingun thing I said earlier, I changed the chaingun with less exposure of barrels on the botton again because I thought it would resemble the classic one better - you can see a direct comparison on this new thread I created:
http://forum.zdoom.org/viewtopic.php?f=4&t=51005
I may change it later but for now that's the one I settled with.
I'm posting an updated sheet of sprites with the pickups I made and the HUD weapons on the thread.
A few changes:
* New knife pickup sprite (pretty cool huh? Shame it's not very useful)
* Updated Luger pickup sprite
* Fixed top of MP40 pickup sprite
* Added little tube under the handle on the Flamethrower pickup to resemble the HUD sprite
* Added 2 frames on the rocket launcher
oh and the rocketlauncher extra sprites:
(although I use the last frame without the muzzleflash bits as the round shape does not make a lot of sense following the cross shaped flash on the previous frame, it still looks great as recoil without a flash though...)
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
Regarding that, does the Wolf 3D wiki specify a source for which gun it's intended to be? I'd be more interested in a "straight from the horse's mouth" source, than something that can be edited by anonymous users.
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
The Official Strategy Guide says it's a Walther if I recall correctly.
-
- Posts: 38
- Joined: Sun Jun 09, 2013 9:53 pm
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
wildweasel wrote:Regarding that, does the Wolf 3D wiki specify a source for which gun it's intended to be? I'd be more interested in a "straight from the horse's mouth" source, than something that can be edited by anonymous users.
Contact Established. Shivers' and my hypothesis have been validated.Sgt. Shivers wrote:The Official Strategy Guide says it's a Walther if I recall correctly.
http://wolfenstein.wikia.com/wiki/Pistol
In the trivia section it says the guide refers to the pistol as being a Walther P38. The trivia tidbit comes with a footnote linking to the guide itself;
http://www.wolfensteingoodies.com/wolfe ... e_1992.pdf
It's listed as being within page 39 of the manual but if you're looking at the thing as a PDF try Page 41. The description for episode #4 (A Dark Secret) describes the pistol as being a Walther P38.
EDIT: Also, Aardwolf.

Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
Huh, interesting, I always assumed it was a Luger because that's the only pistol I knew with this style of design. The latest version of my graphic mod doesn't resemble 100% neither of the pistols though, it's just similar enought while being consistent with the other sprites.
-
- Posts: 2062
- Joined: Mon Feb 07, 2011 5:02 am
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
Sgt. Shivers wrote:
A while back I made an edit to the jaguar MG to make it resemble the wolf3D PC MG a bit more, I thought you guys might like it.


- Rokim21
- Posts: 37
- Joined: Tue Apr 12, 2016 11:07 am
- Graphics Processor: Intel (Legacy GZDoom)
- Contact:
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
And the Spear of Destiny weapons?LkMax wrote:Nice.
About the chaingun thing I said earlier, I changed the chaingun with less exposure of barrels on the botton again because I thought it would resemble the classic one better - you can see a direct comparison on this new thread I created:
http://forum.zdoom.org/viewtopic.php?f=4&t=51005
I may change it later but for now that's the one I settled with.
I'm posting an updated sheet of sprites with the pickups I made and the HUD weapons on the thread.
A few changes:
* New knife pickup sprite (pretty cool huh? Shame it's not very useful)
* Updated Luger pickup sprite
* Fixed top of MP40 pickup sprite
* Added little tube under the handle on the Flamethrower pickup to resemble the HUD sprite
* Added 2 frames on the rocket launcher
Re: [Wolf3D] PC DOS Style Missile Launcher and Flame Thrower
Spear of Destiny has the same weapons as wolfenstein 3D, right? Unless you mean the functionally identical but aestetically different blue painted guns from the mission packs (a.k.a. the lost episodes), in wich case, I didn't manage to get good results with the limited pallete.