Slax wrote:I just like the idea of having this little dweeb with thick glasses buffing himself up with the power of SUPER SUPER SCIENCE.

Slax wrote:
Ol' grandad lost his favorite grandkid. He's got nothing left to live for but he sure as hellfire ain't going down without taking some of those bastards with him.
El Druggo Oldmanio
I like, I like.
Hehe, yeah don't worry, there will be more than enough crazy chemicals for all. Here's the thing from my official class document thingo.
- Class: Scientist
Trait: Chemslinger
Effect: Can throw various beakers that bestow AOE buffs and debuffs.
Passive: Takes 15% more damage from melee and bullets. Shields take either 0 or 1 point of damage when damaged. Starts with all Standard and Advanced assemblies shown.
Not sure if I'll change it further, we'll see if this is final or not.
He has his own weak melee attack, with the altfire and stuff being replaced with the beaker throwing mechanic. When berserked he throws a mean punch, though.
Best part is that he's a super team player and a super solo player, as he can buff himself as well. Charge into battle with powerups giving you half damage protection, regen and stuff will be crazy, and of course you can shower the enemies with debuffs making them take more damage and do less damage, for maximum fun.
Oh, and I just came up with an excellent and fitting passive ability for the Demolitionist, so I'll show you that too.
- Class: Demolitionist
Trait: Fireangel
Effect: Immune to splash damage.
Passive: Everytime he causes an explosion, he gets a small damage resist buff and a small damage buff for a few seconds, which stack their time additively. If he can chain it long enough, the buffs become super strong, and he gains health each time an explosion goes off, turning him into an unstoppable juggernaut of explosions.