
[Assorted] ETTiNGRiNDER's one-stop resource shop
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
I loved those staffs 

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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
The original game is EGA only, isn't it? Dang impressive rework.ETTiNGRiNDER wrote:Catacomb Abyss recolor (Softdisk)
- ETTiNGRiNDER
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
Yeah, all the Catacomb 3D games were EGA-only. I had started doing a Catacomb TC back when I did that edit, but quickly abandoned it because it wouldn't have been possible to get the "feel" right on ZDoom and Wolfenstein 3D modding at the time meant digging into the guts of the source code to adjust the game behavior, something I looked at briefly but didn't feel up for at the time.Urban Space Cowboy wrote:The original game is EGA only, isn't it? Dang impressive rework.ETTiNGRiNDER wrote:Catacomb Abyss recolor (Softdisk)
ECWolf might make it viable for revival, but putting in the crystal ball/exploding walls might still be tricky, plus game conversion mods tend to catch a lot of flak anyway.
Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
Bump: All the images seem to no longer work..
- wildweasel
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
This is likely because they were hosted by DRDTeam's file share service, which is currently in a state of flux.gerolf wrote:Bump: All the images seem to no longer work..
Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
Hmm understood 

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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
Yeah, I'm not terribly pleased with this. From what I can gather from the DRDTeam site, it will be back eventually? I'd rather not have to sort out and reupload all this stuff unless there was a particular piece that someone really wanted.wildweasel wrote:This is likely because they were hosted by DRDTeam's file share service, which is currently in a state of flux.
The stuff that I put on Realm667 is still available there, but I know that's only a small portion of the thread.
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
Here is an ACS script that I made with the initial purpose of emulating Witchaven's weapons in ZDoom without needing a grotesque mess of jumps in the DECORATE. It handles both the +1 damage for every level up (by the inventory token "LevelUpCounter"), and the double damage granted when a strength potion is in effect (with the inventory token "StrengthBoost"). I did not get around to adding Hero Time, and it might not be 100% accurate to Witchaven behavior as I only went by what was described in the manual*. It should be easily adaptable to other, similar uses where you want several factors to affect damage output, though.
I think the "int Type" parameter was intended to allow for skipping the strength potion check with ranged weapons, but I didn't code in any purpose for it in this version and it can be omitted.
To use this, you will need to invoke the compiled script with a LOADACS lump. You can then invoke it in your decorate via CallACS in the damage parameter of your attack codepointer. Example:
* Having since looked at the Witchaven and Witchaven II source code, this particular script is more or less accurate to how it's done in the actual game aside from the incomplete bits. Hero Time, Strength Potions and weapon enchantment all give double damage, and they all stack (so having all three at once would make your weapons do 8x damage). Hero Time is also supposed to make your weapon swing faster (you might want to use something based on PowerDoubleFiringSpeed for this although double might be excessive, hard to tell due to weirdnesses in how Witchaven works). Now, coding an accurate simulation of Witchaven armor in ZDoom would be a real feat...
I think the "int Type" parameter was intended to allow for skipping the strength potion check with ranged weapons, but I didn't code in any purpose for it in this version and it can be omitted.
Code: Select all
script "DamageCalculator" (int BaseMin, int BaseMax, int Type)
{
int Damage;
// Increase damage as player levels up
Damage = random(BaseMin, BaseMax) + CheckInventory("LevelUpCounter");
// Strength Potion
If (CheckInventory("StrengthBoost"))
{
Damage = Damage * 2;
}
// DEBUG (Remove for release versions):
print(s:"Rolled ", d:Damage, s:" damage");
SetResultValue(Damage);
}
Code: Select all
FIST E 2 A_CustomPunch(CallACS("DamageCalculator", 1, 5, 0), 1, 0, "WHFistHelper", 64, 0)
Last edited by ETTiNGRiNDER on Tue Nov 25, 2014 2:51 pm, edited 2 times in total.
- NeuralStunner
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
If ACS_NamedExecuteWithResult is too much of a mouthful (fingerful?), [wiki=DECORATE_expressions#ACS_function]CallACS[/wiki].
- ETTiNGRiNDER
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
Thanks for the tip, I've updated the post accordingly.NeuralStunner wrote:If ACS_NamedExecuteWithResult is too much of a mouthful (fingerful?), [wiki=DECORATE_expressions#ACS_function]CallACS[/wiki].
Also, since the DRDTeam files are still down, I've started reposting some things. Hopefully Imgur is acceptable.
I haven't yet found the following, and they might be lost, so if anyone has them, please post:
- King - Although there might be an 8 standing frame version of the king still missing
- Mage w/ Sapphire Wand
- Fighter w/ Spiked Gauntlet
- Chaos Sphere
- Gothic SSG with Caleb hand
Edit note: all these have been recovered, thanks guys.
Last edited by ETTiNGRiNDER on Wed Nov 19, 2014 9:18 am, edited 3 times in total.
- NeuralStunner
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
I believe the only one I have is the Chaos Sphere.


- ETTiNGRiNDER
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
Thanks!NeuralStunner wrote:I believe the only one I have is the Chaos Sphere.
I also found a copy of the king, although I think it might not be the most recent version.
- ETTiNGRiNDER
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
The mess should now be cleaned up (aside from missing items). So, time for new (or in some cases "new" as in "old but never posted before") things.
Spoiler:
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Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
Boo-Ya! Everything looks good, except for the paladin's Axe for Baratus. I dunno, it looks like it could use some sort of perspective fixing / cleanup job, I don't know what it is....
Re: [Assorted] ETTiNGRiNDER's one-stop resource shop
I have a copy of the king with frames:

