Custom Texture Thread.

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Jimmy
 
 
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Re: Custom Texture Thread.

Post by Jimmy »

EffinghamHuffnagel wrote:METAL1. Huh. Never would have guessed that. Played a little more and made it 256-wide. Some of the darkest areas still look like crap at fullbright, but I can fix those. At least it looks a little more like stone.

Image

Off to bed.
Ooh! Nice work, better than mine. :P
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YukiHerz
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Re: Custom Texture Thread.

Post by YukiHerz »

torridgristle wrote:Image
Was screwing around with some filters, i don't think it looks better but i'm posting it because why not.
Image
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torridgristle
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Re: Custom Texture Thread.

Post by torridgristle »

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LastManonEarth
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Re: Custom Texture Thread.

Post by LastManonEarth »

Jimmy wrote:
EffinghamHuffnagel wrote:METAL1. Huh. Never would have guessed that. Played a little more and made it 256-wide. Some of the darkest areas still look like crap at fullbright, but I can fix those. At least it looks a little more like stone.

Image

Off to bed.
Ooh! Nice work, better than mine. :P

They seem a ¨back to saturn¨ texture which would be nice to have in HD by the way.
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YukiHerz
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Re: Custom Texture Thread.

Post by YukiHerz »

Image
I enjoy making these even though they'll probably look bad in-game because of all the repeated pieces.
In Order:
1.-Don't Know, will seek source soon though.
2.-Yamata No Orochi by Toyohara Chikanobu.
3.-Depiction of Amaterasu emerging from a cave, unknown source.
4.-Nipponzaemon, by Utagawa Kunisada I.

Other than the 1st, they're all listed as public domain in Japan and many other countries by Wikimedia.
ThrashfanBert1994
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Re: Custom Texture Thread.

Post by ThrashfanBert1994 »

HazeBandicoot wrote:Image
Made with freedoom assets only.
Edit:
Now i can't stop mixing.
Image

reminds me of digi-ota from hacx
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Jimmy
 
 
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Re: Custom Texture Thread.

Post by Jimmy »

I know it's been made before but here's my take on a "cleaned-up" BROWN144.

Image
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BadMojo
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Re: Custom Texture Thread.

Post by BadMojo »

Ok, well while I've been working on my megawad, here's a bloody variant of the grey bricks in doom, and a blue variant of the little red lights.. And a tileable version of my bedroom carpet :P
BSTONE.png
BSTONE.png (9.18 KiB) Viewed 1560 times
BLITE.png
BLITE.png (1.52 KiB) Viewed 1560 times
FLATC.png
FLATC.png (4.4 KiB) Viewed 1560 times
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demo_the_man
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Re: Custom Texture Thread.

Post by demo_the_man »

A smashing together of the Romero Stuff dump console and the modren console texture
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UAConsole1_1.png
UAConsole1_1.png (1.81 KiB) Viewed 1541 times
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InsanityBringer
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Re: Custom Texture Thread.

Post by InsanityBringer »

I know there's been some attempts at doing this before, but here's SUPPORT2's squares transplanted onto a SHAWN sized patch and respaced in order to tile properly vertically, as well as pair nicely with SHAWN2

Image

Also, for novelty, my original attempt at doing tiling SUPPORT2, which just involved shaving the top and bottom 4 pixels and stacking it vertically

Image

I need to build a small wad of some utility textures, like the big STONE2 bricks shifted up 16px so they're easier to work with, make a version of SHAWN3 that isn't awful (the patch for the UAC logo is intended to go on top of SHAWN2 sized patches so I don't know how id fucked it up so hard), as well as some other things
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

Quick dirty garbage metal textures. It's got a clean version and a spiffy painted version.
Image
Image
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Jimmy
 
 
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Re: Custom Texture Thread.

Post by Jimmy »

SPCMETL2-7
Image Image Image Image Image Image

Flat
Image
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Captain J
 
 
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Re: Custom Texture Thread.

Post by Captain J »

Why, we should have some fun building with cardboard walls!
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Mr.Enchanter
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Re: Custom Texture Thread.

Post by Mr.Enchanter »

Recolored RGB Noise, plus border, plus Seal of Orias.

Image
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Neonspider
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Re: Custom Texture Thread.

Post by Neonspider »

WIP Bulkhead door for a spaceship hallway. Something able to stop fires and seal rooms.
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