Graf Zahl wrote:if you want to do sound effects on a locked door an ACS script would be suited much better for it.
That's how I would normally do it. That way, I get to pick the sound and how often it plays for every instance.
Is it possible to add a UDMF "field" (or whatever line arguments are called in UDMF) for locked door specials to take an unlock sound argument? If so, that might be a little more flexible than the original suggestion.