Hey,
I was looking into the camera functions a little.
The thing i want to make is a wall that acts as a tv for the camera.
(What i wanna do is make it look like a teleporter serious sam style, so you get to see how the destination looks).
I was thinking something like a Security camera without rotation, but i had no idea how to project the view somewhere.
Can anyone tell me if this is possible?
Camera Projection on a wall similar to Line horizon?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
You´ll have to use Camera textures for this.
Wiki link:
http://www.zdoom.org/wiki/index.php?title=ANIMDEFS
The Camtex will show the view of the camera you assign through the scriptfunction 'SetCameratotexture'.
Wiki link:
http://www.zdoom.org/wiki/index.php?title=ANIMDEFS
The Camtex will show the view of the camera you assign through the scriptfunction 'SetCameratotexture'.