Camera Projection on a wall similar to Line horizon?

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Camera Projection on a wall similar to Line horizon?

Postby Da_maniaC » Fri Jun 24, 2005 5:16 am

Hey,

I was looking into the camera functions a little.

The thing i want to make is a wall that acts as a tv for the camera.

(What i wanna do is make it look like a teleporter serious sam style, so you get to see how the destination looks).

I was thinking something like a Security camera without rotation, but i had no idea how to project the view somewhere.

Can anyone tell me if this is possible?
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Postby Vader » Fri Jun 24, 2005 5:48 am

You´ll have to use Camera textures for this.
Wiki link:
http://www.zdoom.org/wiki/index.php?title=ANIMDEFS

The Camtex will show the view of the camera you assign through the scriptfunction 'SetCameratotexture'.
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Postby Da_maniaC » Fri Jun 24, 2005 6:16 pm

Hrmmm, im having a little trouble getting it to work.

Is there an example wad i can look at somewhere maybe?
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Postby Vader » Fri Jun 24, 2005 6:37 pm

Yep :wink:
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Postby Da_maniaC » Sat Jun 25, 2005 5:53 am

Sweet. Thanks a lot. :)
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