Hallo,
Is it possible to have an intermission screen that uses a specific camera as an intermission screen per-each map? For example:
If it is possible to achieve this in (G)ZDoom, how could I easily make this for a Deathmatch-like\Multiplayer environment? Please be as thorough and elaborative as possible.
Thanks in advanced.
Camera Intermission - Quake like intermission
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- Siberian Tiger
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Re: Camera Intermission - Quake like intermission
I think that the closest you are going to come to 'camera' intermission
screens is something like they pulled off with inter.wad of kdizd_12.pk3.
screens is something like they pulled off with inter.wad of kdizd_12.pk3.
Spoiler:
Re: Camera Intermission - Quake like intermission
Yes, as shown in this example from this thread.
I remember Guardsoul's Hell Rising mod also did this but i forget the version.
I remember Guardsoul's Hell Rising mod also did this but i forget the version.
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Re: Camera Intermission - Quake like intermission
These are really good examples, but these script events can only be activated by a LineDef trigger. With Deathmatch, there's only two possible events that will end the level: FragLimit and TimeLimit, which I don't believe that will activate any scripts. In addition, is there a possible way I can use ZDoom's internal intermission stats and its way of handling the intermission functionality without having to redesign the wheel?
- Siberian Tiger
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Re: Camera Intermission - Quake like intermission
I decided to go with the MapInfo property 'ExitPic' instead. Perhaps I was a little overly ambitious with my idea to begin with; I don't know if ZDoom can even handle such task and I really don't want to reinvent the wheel. Thank you for the help anyways!
- UnTrustable
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Re: Camera Intermission - Quake like intermission
There has to be a trick anyways.Siberian Tiger wrote:I decided to go with the MapInfo property 'ExitPic' instead. Perhaps I was a little overly ambitious with my idea to begin with; I don't know if ZDoom can even handle such task and I really don't want to reinvent the wheel. Thank you for the help anyways!
I want to make the same thing, and i indeed redesign the game mode. (re-inventing the said wheel ).