Camera Intermission - Quake like intermission

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Siberian Tiger
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Camera Intermission - Quake like intermission

Post by Siberian Tiger »

Hallo,


Is it possible to have an intermission screen that uses a specific camera as an intermission screen per-each map? For example:
Quake Intermission Screen E1M1
Quake Intermission Screen E1M1
If it is possible to achieve this in (G)ZDoom, how could I easily make this for a Deathmatch-like\Multiplayer environment? Please be as thorough and elaborative as possible.


Thanks in advanced.
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Kappes Buur
 
 
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Re: Camera Intermission - Quake like intermission

Post by Kappes Buur »

I think that the closest you are going to come to 'camera' intermission
screens is something like they pulled off with inter.wad of kdizd_12.pk3.
Spoiler:
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agaures
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Re: Camera Intermission - Quake like intermission

Post by agaures »

Yes, as shown in this example from this thread.
I remember Guardsoul's Hell Rising mod also did this but i forget the version.
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Siberian Tiger
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Re: Camera Intermission - Quake like intermission

Post by Siberian Tiger »

These are really good examples, but these script events can only be activated by a LineDef trigger. With Deathmatch, there's only two possible events that will end the level: FragLimit and TimeLimit, which I don't believe that will activate any scripts. In addition, is there a possible way I can use ZDoom's internal intermission stats and its way of handling the intermission functionality without having to redesign the wheel?
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Siberian Tiger
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Re: Camera Intermission - Quake like intermission

Post by Siberian Tiger »

I decided to go with the MapInfo property 'ExitPic' instead. Perhaps I was a little overly ambitious with my idea to begin with; I don't know if ZDoom can even handle such task and I really don't want to reinvent the wheel. Thank you for the help anyways!
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UnTrustable
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Re: Camera Intermission - Quake like intermission

Post by UnTrustable »

Siberian Tiger wrote:I decided to go with the MapInfo property 'ExitPic' instead. Perhaps I was a little overly ambitious with my idea to begin with; I don't know if ZDoom can even handle such task and I really don't want to reinvent the wheel. Thank you for the help anyways!
There has to be a trick anyways.
I want to make the same thing, and i indeed redesign the game mode. (re-inventing the said wheel ).
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