Simple mod idea, fake aim down sight like in Call of Duty?

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maseter
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Simple mod idea, fake aim down sight like in Call of Duty?

Post by maseter »

Every time i give modern gamers Doom to play they want to "aim down sight" with the right mouse button:
Image
After a decade of Call of Duty they are just conditioned this way, so the idea was to do some sort of fake ADS.

It could simply be done using fov, a different crosshair + more damage when zoomed in, like this:
Image
I also added this overlay from wolfendoom to the mockup animation, so it looks like you are squinting :wink:.

Any thoughts, suggestion, good idea or crazy, any takers?
It would certainly make Doom more accessible to modern players!
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MaxED
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Re: Simple mod idea, fake aim down sight like in Call of Dut

Post by MaxED »

Err? Brutal doom already have that for shotgun and assault rifle.
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Matt
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Re: Simple mod idea, fake aim down sight like in Call of Dut

Post by Matt »

I've heard some very strong opinions the other way about it. Until fisheye becomes standard for FPSes it'll be annoying either way.

Personally, I just have a custom fov/weaponsprite alias that does it.
Off the top of my head it goes something like:

Code: Select all

alias zoomon "r_drawplayersprites 0;fov 20;alias zoomtog zoomoff"
alias zoomoff "r_drawplayersprites 1;fov 90;alias zoomtog zoomon"
alias zoomtog zoomon
EDIT2: Here's the whole thing, designed to actually look like you're looking down a scope or something (but of course you're still robbed of peripheral vision):

Code: Select all

alias zoomin "alias zoomtog zoomout; crosshair 0; r_drawplayersprites 0; movebob 0.64; stillbob 0.25; testcolor eaf7fe 32; fov 26; crosshair 2; crosshaircolor d0f0e0;"
alias zoomout "alias zoomtog zoomin; crosshair 0; testcolor ffffff 0; fov 90; movebob 0.25; stillbob 0; r_drawplayersprites 1; crosshair 2; crosshaircolor d0f0e0;"
zoomout
EDIT:
maseter wrote:I also added this overlay from wolfendoom to the mockup animation, so it looks like you are squinting :wink:.
um. uh. no.

To explain: zooming in seriously blindsides the player and eliminates all peripheral vision, making it unnaturally difficult to detect surrounding threats and opportunities that one would gather unconsciously IRL. This overlay makes it even worse.

Also, I'm sure experienced shooters aren't going to be squinting so dang hard just looking down their sights...
Last edited by Matt on Sun Apr 03, 2016 6:19 pm, edited 2 times in total.
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arookas
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Re: Simple mod idea, fake aim down sight like in Call of Dut

Post by arookas »

I quite like the soft vignette. Helps make the center of the screen pop out more. I've also seen some ADS vanilla shotgun sprites elsewhere on the forums. Maybe you could look into getting permission for those to help with the crosshair?
MaxED wrote:Err? Brutal doom already have that for shotgun and assault rifle.
It seems like he is suggesting a standalone, lightweight ADS mod. He could possibly use that small part of BD as a base, but he might want to make it more compatible with all the vanilla weapons, vanilla gameplay, custom monsters, etc. I wouldn't suggest throwing in all the tons of other features BD has to offer just for an ADS feature.
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maseter
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Re: Simple mod idea, fake aim down sight like in Call of Dut

Post by maseter »

Arookas wrote:It seems like he is suggesting a standalone, lightweight ADS mod. He could possibly use that small part of BD as a base, but he might want to make it more compatible with all the vanilla weapons.
Exactly, for the Pavlovian trained Call of duty players, thus making vanilla doom more accessible!
And using the field of view method to zoom, everything is compatible, nothing has to be redrawn.

I just used that particular overlay as an example, it could be anything really, any other visual effect added, just something indicating that you are aiming down sight, maybe the monsters could become brighter...
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Re: Simple mod idea, fake aim down sight like in Call of Dut

Post by enderkevin13 »

How exactly do you create an iron sights state?
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Re: Simple mod idea, fake aim down sight like in Call of Dut

Post by wildweasel »

enderkevin13 wrote:How exactly do you create an iron sights state?
Usually this uses the same sort of principles as creating a sniper rifle, just usually with different sprites and with less A_ZoomFactor.
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maseter
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Re: Simple mod idea, fake aim down sight like in Call of Dut

Post by maseter »

wildweasel wrote:Usually this uses the same sort of principles as creating a sniper rifle, just usually with different sprites and with less A_ZoomFactor.
Is there a way to make this active only when you hold AltFire (like in Call of Duty)?
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Re: Simple mod idea, fake aim down sight like in Call of Dut

Post by wildweasel »

The tricky part is going to be making both of the triggers respond at once. I'm not sure how to do that without abusing "synthfire"-esque ACS scripting.
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Re: Simple mod idea, fake aim down sight like in Call of Dut

Post by Jaxxoon R »

Vaecrius wrote:To explain: zooming in seriously blindsides the player and eliminates all peripheral vision, making it unnaturally difficult to detect surrounding threats and opportunities that one would gather unconsciously IRL.
If you wish to make a feature request for holodeck support to mitigate this problem, feel free to enter a chemically enduced coma until cryosleep pods are invented. Proceed to enter a cryosleep pod and set it to awaken you at a time when advanced VR devices are in common use. Seek out the local cyber ghostbusters to capture the ghost of Graf Zahl and remind him to sort through the 3000 year backlog of GZDoom pull requests. We at [REDACTED] wish you a fine dooming, sir or madame.
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