Projectiles being able to travel "walk midtextures" (solved)

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Tormentor667
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Projectiles being able to travel "walk midtextures" (solved)

Post by Tormentor667 »

Is there a way to make projectiles being able to travel midtextures which are tagged as "walkable"? An actor flag for example?

*EDIT*
Got an answer, just waiting for clearing things up and getting it added to GZDB
http://forum.zdoom.org/viewtopic.php?f=18&t=48514
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