When I try to define a playerpawn with no Player.Face defined, STF**** always overrides whatever I've got in SBARINFO. The only way around this is to define Player.Face as "", which gives an ugly yellow warning on startup.in the wiki someone wrote:When deciding which face to use, the engine checks for STF**** (DOOM games only), the SBARINFO face, the current player class face, the face of the currently loaded skin and finally the morphed animal player class face; whichever it finds last "wins".
What's going on? Is this an error in the wiki? I suspect I'm doing something wrong but if not I will file a bug report.