ZDoom Terrain Generator in Windows 7?

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Ravick
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ZDoom Terrain Generator in Windows 7?

Post by Ravick »

Until a few minutes, I didn't know about this. However, I guest it can't be used in windows 7 (far less 8). is there a way to use the Terrain Generator in the modern OSs?
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edward850
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Re: ZDoom Terrain Generator in Windows 7?

Post by edward850 »

Image
Works for me.
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Ravick
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Re: ZDoom Terrain Generator in Windows 7?

Post by Ravick »

Here it opens by less then one sec and then closes. What can be wrong with my settings or so? :(
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Kappes Buur
 
 
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Re: ZDoom Terrain Generator in Windows 7?

Post by Kappes Buur »

You must have, of course, one or two image files, one for the floor and/or one for the ceiling, from which the terrain is build.

I always run Zterrain from a batch file.
I zipped up an example for you.
Resulting map is also included.

Un7zip it and try it out. :)

A quick preview of the cave, with Cacodemons for scale:
Image
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Re: ZDoom Terrain Generator in Windows 7?

Post by wildweasel »

Ravick wrote:Here it opens by less then one sec and then closes. What can be wrong with my settings or so? :(
The problem is that it is a command line app and can't be run just by double clicking on it.
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Re: ZDoom Terrain Generator in Windows 7?

Post by Ravick »

Woa! :o It works! It works! OMG!OMG!OMG!OMG!


Thanks! :D
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Re: ZDoom Terrain Generator in Windows 7?

Post by edward850 »

Did you Ignore my screenshot where I clearly show it running in the command prompt? :P
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Nash
 
 
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Re: ZDoom Terrain Generator in Windows 7?

Post by Nash »

On a separate note, ZTerrain is very outdated and uses old techniques (involving slope things) to create slopes. I wouldn't recommend it.

A modern way to create terrain for ZDoom maps is to model the terrain in a 3D program (like Blender), export it as an OBJ and use GZDoom Builder's "import terrain" feature. The resulting map will actually use vertex coordinates to define the slope (modern) VS slope things (outdated).
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Ravick
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Re: ZDoom Terrain Generator in Windows 7?

Post by Ravick »

Hmm... I still do not use GZdoom Builder. Maybe this "stimulus" is what i was needig to upgrade my mapping editting program. :o

edward850 wrote:Did you Ignore my screenshot where I clearly show it running in the command prompt? :P
I admmit I didn't pay attention to the text in the image, :oops:
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Kappes Buur
 
 
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Re: ZDoom Terrain Generator in Windows 7?

Post by Kappes Buur »

Nash wrote:On a separate note, ZTerrain is very outdated and uses old techniques (involving slope things) to create slopes. I wouldn't recommend it.

A modern way to create terrain for ZDoom maps is to model the terrain in a 3D program (like Blender), export it as an OBJ and use GZDoom Builder's "import terrain" feature. The resulting map will actually use vertex coordinates to define the slope (modern) VS slope things (outdated).
Well, yes. Admittedly it also is a bit of a hassle to get 3D pools to look good at the boundaries.
Some triangles create odd looking holes.

On this obj thing with Blender and importing into GZDB. Could you make a tutorial about how to accomplish this?
I've been mucking around with Blender but I just can't grasp how to work with it.
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Nash
 
 
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Re: ZDoom Terrain Generator in Windows 7?

Post by Nash »

Kappes Buur, I would love to make a tutorial but it's going to take a lot of time on my part to lay it out to be presentable. :) I have plans to do one eventually (actually have been wanting to do a full-on "Blender for GZDoom" set of tutorials) but I don't have a time frame on when will it be available.

However, I'd be more than happy to immediately answer any of your Blender questions if you have a specific problem with it.
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Ravick
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Re: ZDoom Terrain Generator in Windows 7?

Post by Ravick »

Uh, making a 'sloped' mapsey with blender or with zterrain does have any difference in the final maps speed? I mean, does one way lag less then other?
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Re: ZDoom Terrain Generator in Windows 7?

Post by edward850 »

You are confusing yourself. One only goes faster depending on the results. It purely depends on how complex your slopes get.
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Ravick
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Re: ZDoom Terrain Generator in Windows 7?

Post by Ravick »

So, lets say, if I make the very same landscape by using "vertex coordinates to define the slope" or using slope things, my map performance would be the same? Or would it have differences in the map size? I just want to know what benefits one method has over another.
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Re: ZDoom Terrain Generator in Windows 7?

Post by edward850 »

The benefits are purely workflow. Slopes are only ever calculated once, so it doesn't matter how.
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