
is there a way to apply an offset to a voxel ?

Yup, I noticed that, hence I am asking. But thanks anyway.The Zombie Killer wrote:..... as there doesn't appear to be any form of "ZOffset" setting in VOXELDEF.
1. right, you can give the voxel a z-offset, but as soon as the level starts the voxel falls to the floor.Scientist wrote:You can change the z-offset of a voxel object in 2 steps:
1. In Doombuilder set the Z-Offset of the thing (voxel).
2. In your decorate entry you need the add the "+NOGRAVITY" tag to the object.
That was my very first thought. However, Slab6 does not work on my system. The mouse is going crazy.randi wrote:Open it in slab6 and move the origin down?
Spoiler:For those interested in knowing how I did the z-offset, you can read this.