I have been messing w/ A_CustomBulletAttack and I noticed that if you managed to go above or below a monster enough, the monster cannot shoot you (it either shoots down/up). I wanted to ask, "What is the Minimum/Maximum/Allowed LOS Pitch Degree in A_CustomBulletAttack?".
I want to use this value for A_JumpIfTargetInLOS. When a monster cannot see the target w/i a certain degree (for both angle + pitch), it will resort to CBAF_AIMFACING function flag w/i the angle/pitch constraint of A_CustomBulletAttack.
[Question] Allowed LOS Pitch Degree in A_CustomBulletAttack?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.