Here is what it SHOULD look like:

And here's what it ACTUALLY looks like:

Relevant SBARINFO code:
Code: Select all
height 0;
statusbar normal, forcescaled
{
// basic layout
DrawImage "PLAYSCRN", -55, 0;
Alpha 0.5
DrawImage "HEADSUP", -55, 0;
// health and armor bars
Alpha 0.75
DrawBar "HealthFu", "HealthEm", Health, horizontal, interpolate(8), 22, 159;
Alpha 0.75
DrawNumber 3, DIGIFONT_SMALL, Untranslated, Health, Alignment(right), fillzeros, 68, 168;
DrawBar "ArmorFul", "ArmorEmp", Armor, horizontal, interpolate(8), 21, 174;
Alpha 0.75
DrawNumber 3, DIGIFONT_SMALL, Untranslated, Armor, Alignment(right), fillzeros, 71, 179;
// ammo bar
IsSelected DNChaingun
{
Alpha 0.75
DrawNumber 4, DIGIFONT_SMALL, Untranslated, Ammo1, Alignment(left), fillzeros, 278, 178;
}
Else
{
Alpha 0.75
DrawNumber 2, DIGIFONT_LARGE, Untranslated, Ammo1, Alignment(right), fillzeros, 272, 172;
Alpha 0.75
DrawNumber 2, DIGIFONT_SMALL, Untranslated, Ammo2, Alignment(left), fillzeros, 278, 178;
}
// level stats
Alpha 0.75
drawnumber 4, AMMOFONT, Untranslated, kills, 73, 24;
Alpha 0.75
drawnumber 4, AMMOFONT, Untranslated, monsters, Alignment(left), 81, 24;
Alpha 0.75
drawnumber 3, AMMOFONT, Untranslated, items, 73, 31;
Alpha 0.75
drawnumber 3, AMMOFONT, Untranslated, totalitems, Alignment(left), 81, 31;
Alpha 0.75
drawnumber 2, AMMOFONT, Untranslated, secrets, 79, 38;
Alpha 0.75
drawnumber 2, AMMOFONT, Untranslated, totalsecrets, Alignment(left), 86, 38;
// keys
DrawKeyBar 1, horizontal, 9, 252, 32, 0;
DrawKeyBar 1, horizontal, 9, 259, 31, 1;
DrawKeyBar 1, horizontal, 9, 266, 30, 2;
DrawKeyBar 1, horizontal, 9, 273, 29, 3;
DrawKeyBar 1, horizontal, 9, 280, 28, 4;
DrawKeyBar 1, horizontal, 9, 287, 27, 5;
// hud face :)
drawmugshot 5, 180, 10;
}