Dynamic ViewHeight?
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- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
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Dynamic ViewHeight?
I'll get to the point on this one. Is there a command available to change an actor's ViewHeight without using FraggleScript? I'm faced with scenarios where my characters need to be different sizes in certain environments, and adjusting the ViewHeight is one piece of the puzzle.
Re: Dynamic ViewHeight?
No, it has been suggested though.
http://forum.zdoom.org/viewtopic.php?f=15&t=30483
And in a bug report related to the Fragglescript implementation
http://forum.zdoom.org/viewtopic.php?f=7&t=33517
http://forum.zdoom.org/viewtopic.php?f=15&t=30483
And in a bug report related to the Fragglescript implementation
http://forum.zdoom.org/viewtopic.php?f=7&t=33517
So, you never know. Perhaps one day, but not yet.Graf Zahl wrote:This is a hack feature, just for LEgacy compatibility.
There should probably be a proper way to do this.
This won't get changed, though.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Dynamic ViewHeight?
Ah, that's what I was afraid of. =/
I'm at a pretty big roadblock if I can't do this, but I'm sure as heck not smart enough to offer the dev's any kind of suitable patch to help make it happen.
Ah well, s'not the end of the world.
I'm at a pretty big roadblock if I can't do this, but I'm sure as heck not smart enough to offer the dev's any kind of suitable patch to help make it happen.
Ah well, s'not the end of the world.
Re: Dynamic ViewHeight?
Cyb did it the brute force way - instead of making the player smaller in Void he made the world bigger. 
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Dynamic ViewHeight?
That's actually one of the things giving me this problem in the first place. Three of the worlds my project is compatible with -- namely Hexen, HacX, and Batman Doom -- are much bigger than the Doom world. I'm having to scale up all the characters to fit these worlds, and so far my band-aid fix for this has been to create inherited classes with adjusted sprite scales, heights, viewheights, jump heights, attack z-offsets... This is making things messier than I'd like. I'm hoping to come up with a more streamlined, real-time solution.Enjay wrote:Cyb did it the brute force way - instead of making the player smaller in Void he made the world bigger.
