But what is the easiest, fastest and simpliest way to achieve this following effect:
In a sector there would be a pit, very deeeeeeeeeep long chasm. (Or it can be a hole going straight up).
Idea is to make fading to (in this case) black, so that you cannot see the bottom. or the ceiling.
The way I have previously done this, I have used multiple non-solid 3d floors with translucency that lowers by each 3dfloor.
This just takes so much time, and I don't want to use the sector fade setting cause it doesen't look right.
suggestions?
