Scripted Damage Example (custom armor, dam reduction, etc.)

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cypherphage
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Joined: Sun Feb 27, 2011 2:54 am

Scripted Damage Example (custom armor, dam reduction, etc.)

Post by cypherphage »

In this example, I use custom inventory to simulate "scripted damage" that in this example is affected by a resistance property. It is pretty simple, but I can image that such a system could allow for some pretty cool things (even if it would be a bit of hassle to add to attacks). To try the example, just give yourself a test1 (no resistance items), test2 (1 copy of resistance) or test3 (10 res) item. The example items all inflict 10 damage before modification. Note: this was made for testing in Heretic, but should still work in other mods (though the resistance icon will be missing).
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