- Code: Select all • Expand view
sprite FLM1B0, 128, 128
{
Patch FLM1A0, 0, 0
{
rotate 90
}
}
That is visible in the game just fine, however, this doesn't show up when the actor that uses it is called into the game:
- Code: Select all • Expand view
sprite FLM1E0, 128, 128
{
Patch FLM1A0, 0, 0
{
FlipX
rotate 90
}
}
Is there a limitation I'm unaware of or am I just doing it wrong?
