The TEXTURES lump is a relatively new lump and I seem to be having troubles finding examples how to do what I'm trying to correctly. I want to take a small set of sprites and create a bunch of variations by rotating and flipping them in different combinations. Example:
That is visible in the game just fine, however, this doesn't show up when the actor that uses it is called into the game:
Is there a limitation I'm unaware of or am I just doing it wrong?