Hello, I want to make a projectile that matches the bullet actor b/c I want to add in effects for my custom bullet. Problem is, I don't know the stats of a bullet actor so I need some help.
I was satisfied w/ BulletPuffs, but there is limited effect on affected targets. The best success was a poisonous bullet (nothing else). Everything else works only on walls, floors, and ceilings (not on [bleeding?] targets).
If I can make my own bullet actor, I will finally complete my flare pistol (potentially more dangerous than a flamethrower). The bullets from the flare pistol will spawn a flame actor upon death. This is like a burning bullet. I could imagine it now, pistol/chaingun spawning flames out of nowhere! It probably gets worse/cooler if bullet monsters can start throwing out bullets w/ special effects (e.g. blurs, numb, armor pierce, ammo eater, etc)!
Some of the statements I used are:
http://zdoom.org/wiki/Classes:BulletPuff
http://zdoom.org/wiki/A_FireCustomMissile
http://zdoom.org/wiki/A_FireBullets
EDIT (15/08/2012):
So it seems that projectiles cannot emulate all the properties of a bullet. My attempt for bullets to cause different effects (e.g. spawning flames) point to the workings of the BulletPuff actor.
