Someone didn't check the "exclude from testing" tickbox.
Re: GZDoom Builder 1.14
Posted: Sun Jun 16, 2013 5:11 am
by mallo
Hah, I did it for Hexen format, but forgot to do it for other ones. Works very well now! Thanks! (I used ZDoom.pk3 beacuse I was just looking at features, and not really creating, and later forgot to change it)
[1719]
I draw 3 sectors and give them a tag 1 to 3.
Into each sector I draw one linedef and give them a tag from 1 to 3.
(optional) Into each sector I insert one former human and tag them 1 to 3.
Then I open Tag Explorer and get this
Spoiler:
After saving and reloading, sectors are tagged correctly.
[edit] grammatical correction and added spoiler
Re: GZDoom Builder 1.14
Posted: Wed Jun 19, 2013 5:39 am
by MaxED
Fixed in r1721.
Re: GZDoom Builder 1.14
Posted: Thu Jun 20, 2013 12:21 pm
by Kappes Buur
In ZDoom_linedefs.cfg
specials 223 and 224 should be
I forgot how to make actual 3D floors (lol) and made double-sided 3D floors. After some time, they stopped showing in 3D mode (ANY 3D floors. Even from another file.). After turning GZDB off and on it got fixed.
Re: GZDoom Builder 1.14
Posted: Mon Jun 24, 2013 7:48 am
by Numnzel
Hehehe, I have another idea! A tool for make irregular lines.
For example, when you make a big sector, and the lines of that sector represent a mountain, you need irregular lines for make it realistic.
Maybe some type of tool for add random vertex to a line, deforming the line and make it the wall of a mountain. (Or for other purposes, this is one example.)
Because Im bad explaining here an image:
And is not required to do all random, you can add a vertex every 64 pixels... or for percentage, or 10 vertex spread perfectly in the line... You know.
24.Jun.2013 - 18:06:04.11
Compiling main engine
>>> Compiling GZDoom Builder...
Microsoft (R) Build Engine Version 4.0.30319.1
[Microsoft .NET Framework, Version 4.0.30319.296]
Copyright (C) Microsoft Corporation 2007. All rights reserved.
Properties\Resources.resx(387,5): error RG0000: Could not find file 'E:\Programs\BootlessStar\GZDoomBuilder\Source\Core\Resources\Pin.png'. Line 387, position 5. [E:\Programs\BootlessStar\GZDoomBuilder\Source\Core\Builder.csproj]
>>> Compiling Plugins for GZDoom Builder...
>>> Compiling Builder Modes...
Microsoft (R) Build Engine Version 4.0.30319.1
[Microsoft .NET Framework, Version 4.0.30319.296]
Copyright (C) Microsoft Corporation 2007. All rights reserved.
Properties\Resources.resx(387,5): error RG0000: Could not find file 'E:\Programs\BootlessStar\GZDoomBuilder\Source\Core\Resources\Pin.png'. Line 387, position 5. [E:\Programs\BootlessStar\GZDoomBuilder\Source\Core\Builder.csproj]
Re: GZDoom Builder 1.14
Posted: Tue Jun 25, 2013 6:39 am
by MaxED
Added missing icons in r1723
Re: GZDoom Builder 1.14
Posted: Tue Jun 25, 2013 8:19 am
by MaxED
Newsflash! (r1697 - r1723)
1. Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
2. Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
3. Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
4. Texture size is now shown in texture previews. You can disable this feature by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
gzdb_texsize.jpg (7.27 KiB) Viewed 704 times
5. All sidedef and linedef UDMF properties can now be edited using Linedef Edit form user interface.
6. All sector UDMF properties can now be edited using Sector Edit form user interface.
Re: GZDoom Builder 1.14
Posted: Tue Jun 25, 2013 8:24 am
by MaxED
Newsflash! (r1697 - r1723, cont.)
7. GZDB can now save screenshots in "[GZDB]\Screenshots" folder.
gzdb_screenshots.jpg (17.04 KiB) Viewed 703 times
8. GZDB can now export keyboard shortcut reference to a html file (file is saved as "[GZDB]\GZDB Keyboard Reference.html").
gzdb_keyref.jpg (8.33 KiB) Viewed 703 times
9. Side panel auto hiding can be now toggled much easier.
10. Map Analysis mode can now check the map for unconnected vertices.
11. "Toggle Full Brightness" action now works in Classic modes.