A terrain generator and editor built in? :P
Haha just kidding. Well I trust that whatever it is that you have in mind, I'm sure it will be just as awesome as the entire editor!

insightguy wrote:for some odd reason, GZdoombuilder doesn't have the circle making function. why?

Source: GZBuilder.cfg; DestDir: {app}; Flags: ignoreversion
Nash wrote:1) Can you make the 2-d map view draw a clear mark at origin [0, 0]? Like a large + or something. And have its colour customizable.
Nash wrote:2) Can you add X and Y coordinates editing into the "Edit thing" window so that I can manually key in the thing's position? Z height is already editable in this way, it would be great if I could do the same for X and Y for more precise editing.
MaxED wrote:Nash wrote:2: Is it possible to move things in the Visual Mode in the X and Y axis? Z axis works by using the mousewheel, but I haven't figured out how to do it on X and Y.
Currently it's not possible. Idea to add this crossed my mind more than once. I just can't decide how exactly this should be controlled (via arrow keys, relative to camera angle? Or should it be more logical to use mouse wheel + some modifier keys, because vertical movement is controlled by mouse wheel? Or drag things with mouse, like wall textures? Or something else?)


Nash wrote:EDIT: The UDMF control plugin is damn nice! Will you be able to add support for altering offsets for the sides of 3-d floors, as well as scale/rotation of the currently highlighted 3-d floor surface?
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