cq75 wrote:It doesn't crash on me now, which is great, thanks, but some features aren't working for my mod.
even with basegame = 0, my GLDEFS don't show in the visual mode
my MD3 ammo 3d models don't show either
The mod is a pk3, and the GLDEFS are spread over several files #include'd into GLDFES, could that be part of the problem?
Dynamic light things do show up, though.
Since you are using custom config, check "To load models or dynamic lights defined in GLDEFS for things defined in configuration files" section in my first post. If that's not the case, here are additional thoughts:
Have you added you'r pk3 to map's resources?
Do models and GLDEFS work in GZDoom?
Do any warning messages regarding GLDEFS or models loading show up in Errors and Warnings window?
#include directives were working last time I checked them...
Loading models and GLDEFS from pk3 files should be also working...
If everything is working fine in GZDoom and no warnings or errors are shown in GZDB, can you make some kind of test wad and send it in my general direction?