GZDoom Builder 2.3

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Kappes Buur
 
 
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Re: GZDoom Builder 1.14

Post by Kappes Buur »

Image

It did create a folder 'Screenshots', but it is empty.
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

OK, try this one.
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Kappes Buur
 
 
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Re: GZDoom Builder 1.14

Post by Kappes Buur »

Success :thumb:
Spoiler:
But the image is very blurry, even before Imgur compressed it.

How does Ctrl+F12 work, supposedly being able to edit the area?
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

OK. Comitted the fix in r1710 and increased screenshots jpg quality to 90.
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

Kappes Buur wrote:How does Ctrl+F12 work, supposedly being able to edit the area?
No-no-no, it just captures editing area only, not the whole GZDB window (and I've probably mislabeld it. Does "Capture Screenshot (editing area)" make more sense?..)
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Kappes Buur
 
 
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Re: GZDoom Builder 1.14

Post by Kappes Buur »

Ah, okay.
So, it's a screenshot of the whole map as fitted to the screen
Spoiler:
versus a screenshot of just the zoomed-in area, but without the toolbars.
Spoiler:
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Kappes Buur
 
 
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Re: GZDoom Builder 1.14

Post by Kappes Buur »

[r1710] As to converting maps to UDMF format:

After conversion to UDMF, GZDB could not determine the map format, when the converted map was saved and reopened.
Here is what I found, each image depicts the map lumps before conversion, after conversion and after clean-up:

Case 1
A basic map with just the map namespace
Spoiler:
After conversion, the pwad contains the UDMF namespace, but the lumps BEHAVIOR and SCRIPTS have not been
moved. Also, the old namespace lumps are still present. Rearranging and deleting lumps, cleaned this up.



Case 2
A map with some images proceeding the namespace
Spoiler:
After conversion, the same thing with the namespace lumps as above. The lump, which was above MAP01 is
now indicated as an empty marker. After clean-up it reverts to the image when clicking on other images
first.


Case 3
Similar to case 2 but a marker proceeds the namespace
Spoiler:
Same as case 2, but with a marker (S_END) above MAP01.
It appears, that any lump immediately above MAP01 gets this treatment.

After the clean-up, the maps I tested so far, played perfectly after conversion from Hexen format to UDMF.
And no extraneous vertices as with WAD2UDMF.

[edit]
If, after the clean-up step, the Scripts lump is for some reason above the MAPxx lump, then GZDB will not be able to display the contents of the 'SCRIPTS' lump.
Last edited by Kappes Buur on Mon Jun 10, 2013 4:23 pm, edited 1 time in total.
Paveway

Re: GZDoom Builder 1.14

Post by Paveway »

I am consistently running into an exception when clicking on a tag to edit in the tag explorer, and then clicking on another tag.

This seems to happen if you make no changes to the tag comment and then stop editing. Null reference exception.

Image

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at CodeImp.DoomBuilder.TagExplorer.NodeInfo.setComment(String comment)
   at CodeImp.DoomBuilder.TagExplorer.TagExplorer.treeView_AfterLabelEdit(Object sender, NodeLabelEditEventArgs e)
   at System.Windows.Forms.TreeView.OnAfterLabelEdit(NodeLabelEditEventArgs e)
   at System.Windows.Forms.TreeView.TvnEndLabelEdit(NMTVDISPINFO nmtvdi)
   at System.Windows.Forms.TreeView.WmNotify(Message& m)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Builder
    Assembly Version: 2.1.2.1557
    Win32 Version: 2.1.2.1557
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Builder.exe
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SlimDX
    Assembly Version: 2.0.13.43
    Win32 Version: 
    CodeBase: file:///C:/Windows/assembly/GAC_32/SlimDX/2.0.13.43__b1b0c32fd1ffe4f9/SlimDX.dll
----------------------------------------
msvcm90
    Assembly Version: 9.0.30729.6161
    Win32 Version: 9.00.30729.6161
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
----------------------------------------
BuilderModes
    Assembly Version: 2.1.2.0
    Win32 Version: 2.1.2.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/BuilderModes.dll
----------------------------------------
BuilderEffects
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/BuilderEffects.dll
----------------------------------------
ColorPicker
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/ColorPicker.dll
----------------------------------------
CommentsPanel
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/CommentsPanel.dll
----------------------------------------
CopyPasteSectorProps
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/CopyPasteSectorProps.dll
----------------------------------------
NodesViewer
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/NodesViewer.dll
----------------------------------------
Statistics
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/Statistics.dll
----------------------------------------
TagExplorer
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/TagExplorer.dll
----------------------------------------
TagRange
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/TagRange.dll
----------------------------------------
UDMFControls
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/UDMFControls.dll
----------------------------------------
VisplaneExplorer
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/Plugins/VisplaneExplorer.dll
----------------------------------------
SharpCompress.3.5
    Assembly Version: 0.8.1.0
    Win32 Version: 0.8.1.0
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/SharpCompress.3.5.DLL
----------------------------------------
System.Design
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
TrackBar
    Assembly Version: 1.0.2486.37933
    Win32 Version: 1.0.2486.37933
    CodeBase: file:///C:/GZdoom/GZDoom%20Builder/TrackBar.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

Fixed in r1712.
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hfc2x
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Re: GZDoom Builder 1.14

Post by hfc2x »

Sorry if I'm asking something that's already been, but.. Is the WadAuthor mode supposed to do something?
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Re: GZDoom Builder 1.14

Post by Gez »

Not yet.
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Kappes Buur
 
 
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Re: GZDoom Builder 1.14

Post by Kappes Buur »

hfc2x wrote:Sorry if I'm asking something that's already been, but.. Is the WadAuthor mode supposed to do something?
This probably says it best
http://forum.drdteam.org/viewtopic.php? ... 135#p53708
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Numnzel
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Re: GZDoom Builder 1.14

Post by Numnzel »

Mmm... You can make the visual mode "full brightness" tool affects the classic 2D mode?

Because when I have a dark sector and I will make another sector inside it, if I need to see the floor/ceiling textures for make an accurate sector I cannot see it because the texture is nearby black due to the light sector. And I have to increase again the light only for this action. Maybe is not indispensable but I think it may be useful.

EDIT:

I do not know how to explain this, so I uploaded a video, because im not sure if this is "normal": http://youtu.be/4-9inAYdmgs
You can watch the line like a saw, and the further you move away the more "distortioned" is the line. But only appears in the 3D sectors. (Summoned by the action 160 "Sector 3D floor")

(Im using the r1691 version)
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

Numnzel wrote:Mmm... You can make the visual mode "full brightness" tool affects the classic 2D mode?
Added in r1715. Important notice: "Toggle Full Brightness" action uses the same keyboard shortcut ("B") as Sectors Brightness Mode. You'll have to reassign one of them, beacuse otherwise both of them will be executed at once.
Numnzel wrote: I do not know how to explain this, so I uploaded a video, because im not sure if this is "normal": http://youtu.be/4-9inAYdmgs
You can watch the line like a saw, and the further you move away the more "distortioned" is the line. But only appears in the 3D sectors. (Summoned by the action 160 "Sector 3D floor")
That's a generic 3d rendering glitch, which happens when a polygon intersects another polygon. It's severity depends on your video card, it's drivers and settings. I think you can reduce the effect by lowering View distance in GZDB's Preferences.
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Numnzel
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Re: GZDoom Builder 1.14

Post by Numnzel »

MaxED wrote:
Numnzel wrote: I do not know how to explain this, so I uploaded a video, because im not sure if this is "normal": http://youtu.be/4-9inAYdmgs
You can watch the line like a saw, and the further you move away the more "distortioned" is the line. But only appears in the 3D sectors. (Summoned by the action 160 "Sector 3D floor")
That's a generic 3d rendering glitch, which happens when a polygon intersects another polygon. It's severity depends on your video card, it's drivers and settings. I think you can reduce the effect by lowering View distance in GZDB's Preferences.
Okay, yes, but I prefer to keep the view distance for work better, thanks anyway.
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