GZDoom Builder 2.3
Re: GZDoom Builder 1.14
Updated in r2059.
Also, actions can now be scrolled using up/down keys and mouse wheel in the Action Selector.
Download GZDoom_Builder-r2059.7z
Also, actions can now be scrolled using up/down keys and mouse wheel in the Action Selector.
Download GZDoom_Builder-r2059.7z
Re: GZDoom Builder 1.14
"Sorry, you can't view or download this file at this time."
I've never downloaded from Google Drive before but none of the SVN downloads seem to be available. Is this a common occurrence or am I just unlucky?
I've never downloaded from Google Drive before but none of the SVN downloads seem to be available. Is this a common occurrence or am I just unlucky?
Re: GZDoom Builder 1.14
Newsflash! (r2060)
1. Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats.
Download GZDoom_Builder-r2060.7z
1. Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats.
Download GZDoom_Builder-r2060.7z
- Kappes Buur
-
- Posts: 4119
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: GZDoom Builder 1.14
[edit]
Download of GZDB-r2063 superceded by MaxED posting r2067
Download of GZDB-r2063 superceded by MaxED posting r2067
Last edited by Kappes Buur on Mon Sep 29, 2014 9:39 am, edited 2 times in total.
- Kappes Buur
-
- Posts: 4119
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: GZDoom Builder 1.14
[r2062] by m-x-d
Cosmetic: Angle Control now has angle marks.
I like that one, looks really snazzy
In which part of the source can I find this ?
Cosmetic: Angle Control now has angle marks.
I like that one, looks really snazzy
In which part of the source can I find this ?
Re: GZDoom Builder 1.14
I've noticed that GZDoom Builder (r2009) uses some sort of weird texture colour format that doesn't really show many gray colours. There are two pictures, one is taken in GZDoom Builder r2009, and the other is taken in Zandronum's OpenGL mode, using the RGBA8 texture colour format. This can be an inconvenience if you're manually aligning the texture.
Spoiler: Screenshot
Re: GZDoom Builder 1.14
CAN I HAS TEH TEXTUR?
- Kappes Buur
-
- Posts: 4119
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: GZDoom Builder 1.14
When using Map Analysis and/or the Edit Thing menu, could a warning be incorporated if a/the thing has no settings ?
Spoiler:
Re: GZDoom Builder 1.14
Newsflash! (r2067)
Changes since r2060:
1. Map Analysis: "Check texture alignment" check now works in UDMF map format.
2. Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
3. Map Analysis form: error checks are now alphabetically sorted.
4. Map Analysis form: added "Toggle All" check box.
5. Updated some stuff in ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
6. Changed: when using "Save map" action, only .dbs file is saved when map was not changed.
7. Cosmetic: Angle Control now has angle marks.
Download GZDoom_Builder-r2067.7z
Changes since r2060:
1. Map Analysis: "Check texture alignment" check now works in UDMF map format.
2. Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
3. Map Analysis form: error checks are now alphabetically sorted.
4. Map Analysis form: added "Toggle All" check box.
5. Updated some stuff in ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
6. Changed: when using "Save map" action, only .dbs file is saved when map was not changed.
7. Cosmetic: Angle Control now has angle marks.
Download GZDoom_Builder-r2067.7z
- Kappes Buur
-
- Posts: 4119
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: GZDoom Builder 1.14
[2067]Map Analysis error
[edit]
fixed in r2068
[edit]
fixed in r2068
Last edited by Kappes Buur on Mon Sep 29, 2014 9:19 pm, edited 1 time in total.
Re: GZDoom Builder 1.14
Fixed in r2068, among some other things:
1. Thing Edit Form: a warning is now displayed when a thing doesn't have any skill, class or game mode flags.
2. Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
3. Map Analysis: fixed a possible crash during "Check texture alignment" check.
4. Map Analysis: ResultStuckThingInLine now highlights both thing and line.
5. Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
6. Internal-ish: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
Also, new GZDB builds are yet again available at the usual place.
1. Thing Edit Form: a warning is now displayed when a thing doesn't have any skill, class or game mode flags.
2. Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
3. Map Analysis: fixed a possible crash during "Check texture alignment" check.
4. Map Analysis: ResultStuckThingInLine now highlights both thing and line.
5. Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
6. Internal-ish: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
Also, new GZDB builds are yet again available at the usual place.
Re: GZDoom Builder 1.14
With r2067 dragging non-grid-aligned items with Alt doesn't quite work right.
When staring to move the selected item by holding the right mouse button, the item suddenly jumps to a wrong place of the grid.
After that the item can be moved in steps by the grid size but it's in wrong place.
When staring to move the selected item by holding the right mouse button, the item suddenly jumps to a wrong place of the grid.
After that the item can be moved in steps by the grid size but it's in wrong place.
Re: GZDoom Builder 1.14
Hi, I tried searching this thead but I can't find what I need. I want to:
1) Open WAD A, select all (sectors and things), Ctrl + C
2) Open WAD B, and paste what I copied above into the EXACT same position as it was in WAD A.
How do I do this? Everytime I paste, the selection just goes to wherever my mouse cursor is.
EDIT: This was exactly what I was looking for but I can't seem to access this menu anymore. Where is it in the latest GZDB?
Found it, at the right sidebar, open the "Edit Selection" panel. Leaving this here for future reference
1) Open WAD A, select all (sectors and things), Ctrl + C
2) Open WAD B, and paste what I copied above into the EXACT same position as it was in WAD A.
How do I do this? Everytime I paste, the selection just goes to wherever my mouse cursor is.
EDIT: This was exactly what I was looking for but I can't seem to access this menu anymore. Where is it in the latest GZDB?
Found it, at the right sidebar, open the "Edit Selection" panel. Leaving this here for future reference