I was not aware that backspace does the same thing. Thanks for letting me know.MaxED wrote:DB2/GZDB use .net's built-in OpenFileDialog and FolderBrowserDialog. While it's technically possible to replace those with custom implementations, I won't do that just because you have troubles with the built-in ones.
But are you aware that "Backspace" does the same thing?shadow520 wrote:I am aware of that "alt + Up" is another method for performing the same action.
GZDoom Builder 2.3
Re: GZDoom Builder 2.3
- Da Spadger
- Posts: 438
- Joined: Thu Jan 05, 2006 10:12 am
Re: GZDoom Builder 2.3
Alright, it's been sent.MaxED wrote:I'll need your wad to investigate the issue...
Re: GZDoom Builder 2.3
A very annoying bug in transparent midtex selection.
This is what it looks like from close distance: http://i.imgur.com/KZEXgmc.png http://i.imgur.com/PJDJnDL.png
i.e. looks like the selection mask is shifted 1 pixel to the top relatively to the actual midtex location.
From far distance it's even worse because I randomly can't select the line at all no matter where I look.
Is there any option to restore the old behavior where you couldnt select anything behind a middle texture no matter where you pointed?
This is what it looks like from close distance: http://i.imgur.com/KZEXgmc.png http://i.imgur.com/PJDJnDL.png
i.e. looks like the selection mask is shifted 1 pixel to the top relatively to the actual midtex location.
From far distance it's even worse because I randomly can't select the line at all no matter where I look.
Is there any option to restore the old behavior where you couldnt select anything behind a middle texture no matter where you pointed?
Re: GZDoom Builder 2.3
Fixed in R2390.ZZYZX wrote:A very annoying bug in transparent midtex selection.
ZZYZX wrote:Is there any option to restore the old behavior where you couldnt select anything behind a middle texture no matter where you pointed?
Spoiler:
- Hindsight2020
- Posts: 261
- Joined: Wed Mar 20, 2013 3:29 am
- Location: Indiana, USA
Re: GZDoom Builder 2.3
Haha. That actually made me lol... Literally.
I was actually meaning to report something about transparent textures.... When using them normally, the texture is highlighted when crossing a non-transparent part... But when using a scaled texture (because it shows up correctly in GZDB, which is awesome) scrolling over the non-transparent part doesn't work, but it highlights the texture a strange points, even transparent parts... Like its rendering in scale, but the Visual mode GUI doesn't realize it... Is the clear? I can upload an example if needed.
I was actually meaning to report something about transparent textures.... When using them normally, the texture is highlighted when crossing a non-transparent part... But when using a scaled texture (because it shows up correctly in GZDB, which is awesome) scrolling over the non-transparent part doesn't work, but it highlights the texture a strange points, even transparent parts... Like its rendering in scale, but the Visual mode GUI doesn't realize it... Is the clear? I can upload an example if needed.
Re: GZDoom Builder 2.3
Scaled textures worked fine during my tests, so yes, I need and example...
- ReedtheStrange
- Posts: 226
- Joined: Sun Sep 11, 2011 3:27 pm
Re: GZDoom Builder 2.3
How do I change the number of rows and columns in draw grid mode?
- Kappes Buur
-
- Posts: 4114
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: GZDoom Builder 2.3
In my setup I hold down either Shift or Ctrl while rolling the mousewheel.ReedtheStrange wrote:How do I change the number of rows and columns in draw grid mode?
Re: GZDoom Builder 2.3
loving the new versions is there any way to disable the behavior that adjusts grid-size when you zoom? I poked around in the options but didn't see anything D: also, not sure how much of a priority it is for you, but it would be awesome if the 3d floors in Doom format could be displayed in 3d mode just like the 3d floors are in other formats.
- Kappes Buur
-
- Posts: 4114
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: GZDoom Builder 2.3
http://forum.zdoom.org/viewtopic.php?f= ... 15#p855888Tango wrote:loving the new versions
is there any way to disable the behavior that adjusts grid-size when you zoom? ....
Re: GZDoom Builder 2.3
The updater can never find its ini if it has no starting location (or rather any location that isn't where it exists). It should probably scan the application directory instead.
Also your mastermind is the wrong size in all configs that have one.
Also your mastermind is the wrong size in all configs that have one.
Last edited by edward850 on Sun Aug 30, 2015 5:05 pm, edited 1 time in total.
Re: GZDoom Builder 2.3
ahhh, thank you. strangely the icon in the toolbar for it is in the Snap/Merge toolbar rather than the View Modes one, but it's there in any case!Kappes Buur wrote:http://forum.zdoom.org/viewtopic.php?f= ... 15#p855888Tango wrote:loving the new versions
is there any way to disable the behavior that adjusts grid-size when you zoom? ....
one more thing. the special keys involving mouse scrolling up/down don't seem to be an option for some actions in the key bindings? in my case I'd like to use ctrl+scroll for altering grid size. am I just missing something?
- Hindsight2020
- Posts: 261
- Joined: Wed Mar 20, 2013 3:29 am
- Location: Indiana, USA
Re: GZDoom Builder 2.3
It's not there for me either. Noticed this while back. It is there for other options, tho, so I assume it was left out for a reason.
Re: GZDoom Builder 2.3
I recently upgraded my OS from Windows 7 to Windows 10 and while GZDdoom Builder works fine when I open it directly, I keep getting an error message that the program cannot be associated with .wad file type. Does anyone know of a way to fix this problem?