How do I make a bunch of lost soul not hurt each other + turn against one another?
I'm talking about the A_SkullAttack/A_Recoil(-#), and how each lost soul tackles for 3 damage.
What I want to do is to prevent lost souls from (accidently) harming each other. I also want to know how to prevent lost souls from turning against one another and still turn against other monsters different from its species. So far, I only know that the actor flag '+NOINFIGHTING' works.
I will use this code to ensure that a 'Running of the Bulls' stampede (which includes recoiling demons) is done correctly (e.g. map05 of gangsta_grosse.wad). I don't want the demons to hurt each other nor turn against one another.
