I'm sure there was a thread about this quite recently but I can't seem to find it.
In a game where enemy infighting is explicitly switched off via mapinfo, is there a DECORATE way to create an actor that, if it gets caught in the crossfire from other enemies, it would infight the enemy that hurt it (ie, it would behave like a normal Doom monster when the rest of the game does not have this behaviour). I would like to be able to do this solely with the new "angry" monster rather than changing all the other enemies to simulate teams.
The idea is to try and create a "dumb beast" enemy in a game where most of the enemies are disciplined, logical-thinking, intelligent beings who would not infight.

