Monster Resource Wad
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
- Contact:
- BouncyTEM
- Posts: 3820
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
you do have more solutions than that:Xaser wrote: EDIT: ARGH!!! My e-mail server won't let me send any attachments. That's probably because I don't have a good internet connection and stuff. Is there any way we could meet on IRC or something? I can send stuff with that, strangely.
Zip it and upload it here [but, from what you said earlier, this might not be a solution]
RAR it and upload it here
etc.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
4 minor issues:
1. The Snake imp's fireball doesn't have translucency set
2. The Dragon Familiar's sound names clash with Hexen's Death Wyvern, just in case somebody might use both in the same level...
3. The Snake Demon's sprite names clash with Hexen's Chaos serpent (again, just in case...)
4. The hitscan monsters still need a decal generator 'BulletChip' in DECALDEF.
1. The Snake imp's fireball doesn't have translucency set
2. The Dragon Familiar's sound names clash with Hexen's Death Wyvern, just in case somebody might use both in the same level...
3. The Snake Demon's sprite names clash with Hexen's Chaos serpent (again, just in case...)
4. The hitscan monsters still need a decal generator 'BulletChip' in DECALDEF.
- Ixnatifual
- Posts: 2287
- Joined: Fri Dec 12, 2003 6:44 pm
- Contact:
- Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
- Contact:
That was Cyb's decision, even though I disagree. =PGraf Zahl wrote:1. The Snake imp's fireball doesn't have translucency set
I'll fix.Graf Zahl wrote:2. The Dragon Familiar's sound names clash with Hexen's Death Wyvern, just in case somebody might use both in the same level...
Will also fix.Graf Zahl wrote:3. The Snake Demon's sprite names clash with Hexen's Chaos serpent (again, just in case...)
I haven't gotten to decals yet (except for the imps), but when I do I'll make sure and do this.Graf Zahl wrote:4. The hitscan monsters still need a decal generator 'BulletChip' in DECALDEF.
You need 63a, otherwise a lot of the monsters will crash ZDoom.Ixnatifual wrote:First time I tried the wad ZDoom crashed after activating the imp with shield and fighting him a bit, but I forgot to save the crash message... Second time it didn't crash, though.
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
- Contact:
- Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
- Contact:
Heh, sorry, I simply overwrite the wad with any changes I make. No need for an old version when the newer one is done. If you want to see the old stuff, just make the changes. ;)Lexus Alyus wrote:And when will we be graced with the un-overwriten file? :D I wanna play the changes! :D. The first one was some cool stuff :).
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
- Contact:
- Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
- Contact:
Should be there. Redownload it and make sure you overwrite any files.
EDIT: I just upladed a new one anyway, with the Cyber Mastermind! He's done except I might use some new sounds, and his attack frames are only 0 angle right now (like an SS Wolfie). But until I get around to that, have fun fighting him.
EDIT: I just upladed a new one anyway, with the Cyber Mastermind! He's done except I might use some new sounds, and his attack frames are only 0 angle right now (like an SS Wolfie). But until I get around to that, have fun fighting him.