Monster Resource Wad

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Nanami
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Post by Nanami »

Not yet, sorry. The frames aren't done. They're not difficult, just time consuming (the spider has 6 walking frames instead of 4, and the firing frames are extensive). Plus none of the frames can be mirrored.
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Giest118
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Post by Giest118 »

I wouldn't actually mind if it looked bad mirrored... given what purpose I have for it. :P

Bleh, I'm sure other people would mind, so I'll wait patiently. :)
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Lexus Alyus
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Post by Lexus Alyus »

Urm, the newer file is the old file...

:twisted:
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Nanami
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Post by Nanami »

Lexus Alyus wrote:Urm, the newer file is the old file...
Yes, I overwrote it. Crazy thing that. ;)
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BouncyTEM
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Post by BouncyTEM »

i got another one. Introducing the Cacolord!
oh yeah, also, i modified the Cacodemon graphics myself, since i couldn't find anything in my wad archives that would come in handy for this sort of a resource project, so, here you go! :D i hope it gets added into this...
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BouncyTEM
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Post by BouncyTEM »

Xaser wrote: EDIT: ARGH!!! My e-mail server won't let me send any attachments. That's probably because I don't have a good internet connection and stuff. Is there any way we could meet on IRC or something? I can send stuff with that, strangely. :P
you do have more solutions than that:
Zip it and upload it here [but, from what you said earlier, this might not be a solution]
RAR it and upload it here
etc.
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Graf Zahl
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Post by Graf Zahl »

4 minor issues:

1. The Snake imp's fireball doesn't have translucency set
2. The Dragon Familiar's sound names clash with Hexen's Death Wyvern, just in case somebody might use both in the same level...
3. The Snake Demon's sprite names clash with Hexen's Chaos serpent (again, just in case...)
4. The hitscan monsters still need a decal generator 'BulletChip' in DECALDEF.
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Ixnatifual
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Post by Ixnatifual »

First time I tried the wad ZDoom crashed after activating the imp with shield and fighting him a bit, but I forgot to save the crash message... Second time it didn't crash, though.
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Nanami
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Post by Nanami »

Graf Zahl wrote:1. The Snake imp's fireball doesn't have translucency set
That was Cyb's decision, even though I disagree. =P
Graf Zahl wrote:2. The Dragon Familiar's sound names clash with Hexen's Death Wyvern, just in case somebody might use both in the same level...
I'll fix.
Graf Zahl wrote:3. The Snake Demon's sprite names clash with Hexen's Chaos serpent (again, just in case...)
Will also fix.
Graf Zahl wrote:4. The hitscan monsters still need a decal generator 'BulletChip' in DECALDEF.
I haven't gotten to decals yet (except for the imps), but when I do I'll make sure and do this.
Ixnatifual wrote:First time I tried the wad ZDoom crashed after activating the imp with shield and fighting him a bit, but I forgot to save the crash message... Second time it didn't crash, though.
You need 63a, otherwise a lot of the monsters will crash ZDoom.
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Lexus Alyus
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Post by Lexus Alyus »

And when will we be graced with the un-overwriten file? :D I wanna play the changes! :D. The first one was some cool stuff :).

:twisted:
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Nanami
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Post by Nanami »

Lexus Alyus wrote:And when will we be graced with the un-overwriten file? :D I wanna play the changes! :D. The first one was some cool stuff :).
Heh, sorry, I simply overwrite the wad with any changes I make. No need for an old version when the newer one is done. If you want to see the old stuff, just make the changes. ;)
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Lexus Alyus
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Post by Lexus Alyus »

Oh no, I didn't mean that, the newer link was the old file... oh, I get it now... in that case, where are the newer ST monsters?

:twisted:
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Nanami
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Post by Nanami »

Should be there. Redownload it and make sure you overwrite any files.

EDIT: I just upladed a new one anyway, with the Cyber Mastermind! He's done except I might use some new sounds, and his attack frames are only 0 angle right now (like an SS Wolfie). But until I get around to that, have fun fighting him.
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Xenaero
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Post by Xenaero »

YAY! New boss to destroy!
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Giest118
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Post by Giest118 »

Heh, the cybermastermind pwns. :P
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