Sprites from photos
Posted: Wed Feb 02, 2011 8:24 pm
Has any one ever took photos of them selves holding guns(real or toys) and made sprites out of them. I so how did they turn out and what methods did you use?
they actually don't look to bad. the reason why I asked was that I have stated that I suck at sprite making and that I was going to try to be more self sufficient and our house is almost a stockpile of guns(I have a pellet gun plus some toy guns in my room and we have a bunch of rifles and a shotgun in the basement) so I figured why not try to take some photos of those and make sprites of them. the only problem is where is the best place to mount the camera.wildweasel wrote:I actually made a crappy-looking AK-47 like this, and a less crappy flashlight-that-kills-shit.
thank you kindlyCaptainToenail wrote:I may have access to my uni's green-screen, camera & lighting equipment. Is it possible to do exciting sprite stuff with that?
Also I was going to make a centred uzi, but my uzi-watergun got thrown out.
My guess is to put the toy gun against a white background (paper? sheet?) , photo it then edit it on the computer
I'm going to have to disagree with that. With the proper chromakey background (a solid green or blue; a color not in the item you are trying to capture) and good software (e.g. Photoshop) it can be rather easy to cut out. Indeed, I would think it would be too onerous to make a sprite in this matter if it weren't relatively easy to do each frame. The hard part is in the setup: the prop/person, proper background, and proper lighting. Then its just fooling around with batch setting in Photoshop till it properly processes your stack and you are well on your way to a spriteneoworm wrote:But even with ideal settings you will need to cut it out almost manually.
It will produce antialiased edges, which will fuckup the sprite when converting to DooM palette. You will still need to clean the edges.exwizard wrote:I'm going to have to disagree with that. With the proper chromakey background (a solid green or blue; a color not in the item you are trying to capture) and good software (e.g. Photoshop) it can be rather easy to cut out. Indeed, I would think it would be too onerous to make a sprite in this matter if it weren't relatively easy to do each frame. The hard part is in the setup: the prop/person, proper background, and proper lighting. Then its just fooling around with batch setting in Photoshop till it properly processes your stack and you are well on your way to a sprite
Take your photos in hi-res, cut the edges out automatically, then select on all the chromakey color, then expand your selection 1 or 2 pixels, and then delete. Done.neoworm wrote:It will produce antialiased edges, which will fuckup the sprite when converting to DooM palette. You will still need to clean the edges.