Thing placement is hit and miss!

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Ceeb
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Thing placement is hit and miss!

Post by Ceeb »

I'm having some bizarre problems in my UDMF map. Before anyone asks, the right placement parameters are set (and are being met) but there's still problems. See here, where these health potions appear to be rendered as if they're in the sector just outside this area.

Image

Here's an even worse one, where some mapspots, which have the right z-height set (they even worked before) seem to be inside the floor when I try to fire rockets from them.

Image

I have no idea why this is happening... Here's the PK7. Also, when you first start, there -should- be a shotgun beside you and a bunch of shells scattered around that train, but there's nothing for me. By the way, I'm using GZDoom r1004, the very latest. Although this isn't the place for GZDoom bugs, I'm having some weird problems with that version, too... Sprites are being scaled incorrectly (like, the armor helmets are tiny, random sprites are compressed vertically or horizontally) and for some reason, my wheel textures, scaled up, are shoved into the floor much further than they look in DB2. :| When it rains it pours... :blergh: Either way, can someone look into the problems I listed?

http://www.sendspace.com/file/i0jg0b
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Snarboo
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Re: Thing placement is hit and miss!

Post by Snarboo »

Have you tried messing around with a previous release to see if this problem exists there too?
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Ceeb
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Re: Thing placement is hit and miss!

Post by Ceeb »

Yes actually. I don't remember what release I had, but it was before the bunny head cursor. :P I JUST updated before posting this to see if it had the same problems, and it did... And more, but not ones specific to my map.
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NeuralStunner
 
 
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Re: Thing placement is hit and miss!

Post by NeuralStunner »

I had a brazier in a raised alcove once. I kept rendering inside the floor of that alcove, because the engine thought it was in the sector in front of the alcove. Rebuilding the nodes didn't help, the only way I got it corrected was to delete the line between the two sectors and replace it.

That was a one-time problem, though.
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Ceeb
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Re: Thing placement is hit and miss!

Post by Ceeb »

Okay, so.

Having mapped some more, the problems were fixed. However, my wheels are still way offset into the floor, and sprites are all tiny. These must be GZDoom's problem, not mine.
Gez
 
 
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Re: Thing placement is hit and miss!

Post by Gez »

That does seem like a bug. There were some changes in the texture coordinate lookup functions in r1002, so if it is broken now but works in earlier revisions, that very well may be a bug introduced by the new system. You should report that on the GZDoom forum.
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Ceeb
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Re: Thing placement is hit and miss!

Post by Ceeb »

I never receive DRDTeam's forum invitation emails. Can you report this for me?

Also, it's definitely weird that only Paintrain has had all of these thing-related problems. Then again, I've also had serious problems getting Hell Worm's keys to appear on maps.
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Graf Zahl
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Re: Thing placement is hit and miss!

Post by Graf Zahl »

You can report it here as well if you can't log in to DRDTeam.
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Salad Viking
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Re: Thing placement is hit and miss!

Post by Salad Viking »

Ceeb wrote:I never receive DRDTeam's forum invitation emails. Can you report this for me?
Try checking your spam box. I clicked the "resend activation email" a dozen times on this site before I realized they all got sent there.
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NeuralStunner
 
 
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Re: Thing placement is hit and miss!

Post by NeuralStunner »

Salad Viking wrote:Try checking your spam box. I clicked the "resend activation email" a dozen times on this site before I realized they all got sent there.
There are some forums I have never gotten an email from. And I have auto spam filters turned off.
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Re: Thing placement is hit and miss!

Post by Gez »

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Ceeb
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Re: Thing placement is hit and miss!

Post by Ceeb »

Since Graf needs my specs, here they are.

Win XP SP3
Radeon X1650 512 MB running on Omega drivers
1 GB RAM
1.09 GHz AMD processor
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Graf Zahl
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Re: Thing placement is hit and miss!

Post by Graf Zahl »

Ok, then it's the same problem. Your graphics card cannot handle non-power-of-two textures.
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Ceeb
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Re: Thing placement is hit and miss!

Post by Ceeb »

But it did before. >_>
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Graf Zahl
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Re: Thing placement is hit and miss!

Post by Graf Zahl »

No, it did not. There's a bug somewhere in the new texture coordinate code that only shows itself with such old cards.
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