Are you using UDMF?

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.

Are you using UDMF?

Yes
27
60%
No, my editor doesn't support it
6
13%
No, I don't trust it, Hexen format seems more matured
0
No votes
No, I don't know what it's good for.
6
13%
No, <other reasons>
6
13%
 
Total votes: 45

User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: Are you using UDMF?

Post by Shadelight »

I'm using UDMF for my Heretic project.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: Are you using UDMF?

Post by CaptainToenail »

I'm going to need to try this new format, are there any levels released already in this format that I can have a nosy in to see how they work?
User avatar
NeuralStunner
 
 
Posts: 12325
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: Are you using UDMF?

Post by NeuralStunner »

Nash wrote:I've totally switched to UDMF. There aren't even any Hexen-format configs left in my DB2 configs folder (I moved them all into an "unused" folder.
Same for me pretty, although I kept the vanilla formats for each game. (I don't know what happened to my "Hexen in Doom Format" config though, So I have to use the "Hexen in Hexen Format" one. :( )

I love UDMF for the ease of setting sector and line characteristics directly, rather than relying on line specials, scripts or kludges. The extensive line flags and activation modes are a big step up from Hexen's (which yes I am aware has no Doom Format :P ).
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: Are you using UDMF?

Post by Gez »

ZDoom lets you use the Doom format for Hexen, actually. More properly, the Heretic format, since that's the xlat associated to that game by default.
User avatar
NeuralStunner
 
 
Posts: 12325
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: Are you using UDMF?

Post by NeuralStunner »

Then why didn't you make a config for it, eh? :P
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Are you using UDMF?

Post by Graf Zahl »

Waste of time.
User avatar
Zippy
Posts: 3302
Joined: Wed Mar 23, 2005 5:31 pm
Location: New Jersey

Re: Are you using UDMF?

Post by Zippy »

CaptainToenail wrote:I'm going to need to try this new format, are there any levels released already in this format that I can have a nosy in to see how they work?
This is hardly necessary, since aside from the removal of restrictions the old format and the new format are to large degrees much the same. The greater bulk of it would really be just adjusting the nuanced differences in the way DB and DB2 behave. If you've worked with a Doom editor before you should pick up on UDMF in no time, just quickly taking a moment to see how to directly set properties on linedefs, sectors, etc. (and that's not a problem as this interface isn't exactly hidden in DB2 or anything).
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: Are you using UDMF?

Post by Gez »

NeuralStunner wrote:Then why didn't you make a config for it, eh? :P
It would be used even less than the Harmony config. A lot of Hexen actors wouldn't work correctly if you can't give them args anyway. So if someone wanted to make a proper Hexen-in-Heretic config, you'd have to clear out all the unusable actors and things (such as polyobjects, heh). There are more useful things to do in one's spare time.
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: Are you using UDMF?

Post by Kinsie »

When I was working on Bitman Zeta, at one point a XWE (yeah I know) save went horribly awry and corrupted my level by inexplicably splitting the data across multiple lumps. Thanks to the text-based format I was able to easily reunite all the pieces and put them into a backup of the main wad, losing absolutely no work whatsoever.

I'm fond of UDMF, yes.
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: Are you using UDMF?

Post by Gez »

Kinsie wrote:When I was working on Bitman Zeta, at one point a XWE (yeah I know) save went horribly awry and corrupted my level by inexplicably splitting the data across multiple lumps.
Sounds like it fucked up the directory. (Which is where a wad stores the starting offsets of each lump.)
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: Are you using UDMF?

Post by Ceeb »

XWE only does that to me if I have the WAD open in more than one tool. So... Yo' fault, boy.
User avatar
ETTiNGRiNDER
Posts: 766
Joined: Sat Jan 30, 2010 7:02 pm
Contact:

Re: Are you using UDMF?

Post by ETTiNGRiNDER »

I've been using it for anything that I start with the intent of putting it into a ZDoom mod, though I admit that this thread has been enlightening since I was just using it because "uh, it's good, so use it" before. I still use Doom format / Hexen format for anything that I think I might want to have work across other ports, though.
User avatar
Sonnyboy
Posts: 1156
Joined: Sun May 03, 2009 5:40 pm
Location: A pinch here, a dab there
Contact:

Re: Are you using UDMF?

Post by Sonnyboy »

UDMF knocked me on my ass the first time I tried it. I haven't used anything else since.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: Are you using UDMF?

Post by Sodaholic »

I've been using the Hexen format out of familiarity, but I'm thinking of switching my Doom Bible TC over to UDMF. Can anyone point me to how I should go about converting my maps? (they're in Hexen format, not doom (obviously :P))
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: Are you using UDMF?

Post by Ceeb »

I think there's some converters. I just pasted my map into a new UDMF map, and then manually reset everything's properties.

Just don't forget to first go into the custom tabs and wipe all the garbage data copying from binary gives you.
Locked

Return to “Editing (Archive)”