Ceeb wrote:Assholes would abuse it to murder the player for trying to look at the map, methinks.

Ceeb wrote:I don't think there is. Assholes would abuse it to murder the player for trying to look at the map, methinks.
chopkinsca wrote:Set all lines to Hidden. Same thing.
Nash wrote:There are so many ways to already "abuse" the player in the current features, I don't get what's the big deal. The modders who want to legitimately do things are the ones who are being punished.
Cutmanmike wrote:That could be neat actually if you could have a sub block for "if map is open".
Gez wrote:chopkinsca wrote:Set all lines to Hidden. Same thing.
Nope, not the same thing at all. Especially given there is a countermeasure now...
chopkinsca wrote:Same as in they both prevent the player from seeing the map without some extra work (am_cheat X for hidden lines, or removing the script that prevents the map from being shown)
Graf Zahl wrote:Countermeasure in this case means that there is code in the engine that disables the 'hide line' flag if the entire map is hidden - user selectable, of course, but it gets saved so it'd be permanent.
Looks like you got your former/latter mixed up the second time around.Gez wrote:Killing the player for hitting the automap key is not the same thing as making the automap inoperant. The latter [inoperant] is annoying, the former [deadly] is infuriating. The former [deadly] can be solved with am_showalllines, the latter [inoperant] can be compensated for by using the resurrect command every time but it still screws up with the player's health and active powerups.
Gez wrote:am_showalllines is not saved, is it?
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