Strange glitch on my level

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Strange glitch on my level

Postby hfc2x » Thu Jul 01, 2010 11:07 pm

Hi guys...

I'm having some severe issue with a map I'm working on :?

I don't know what happened, but suddenly when i was building some 3D floor, the map suddenly started behaving strangely. All slopes got freaked out and some floors and ceilings git their heights changed, and the most weird part is that WadAuthor tells me the map is fine (lots of errors, but slopes and heights are just as I want them). However when the map plays, it gets all freaked out.

Can someone help me? :(

BTW the map is Mainframe from Quake 2 PSX


EDIT:
I tried swtching to Wad Author's internal node builder and it fixed the problem... looks like it's a bug in zdbsp. I used ZDBSP 1.16 and then 1.14, but both gave me the glitched node build.
Attachments
Q2DM05.wad
Needs the additional textures, but nevermind
(71.01 KiB) Downloaded 57 times
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hfc2x
Skulltag/Zandronum enemy
 
Joined: 17 Aug 2009
Location: Osorno, Chile

Re: Strange glitch on my level

Postby Kappes Buur » Fri Jul 02, 2010 3:44 am

hfc2x wrote:when i was building some 3D floor,


I just had a quick look at the map:

So, where is the control sector which sets up the 3D floors?
Where is the Player1 start?

From what I'm seeing, it's not a problem with ZDBSP, but with the map architect. :)
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Re: Strange glitch on my level

Postby hfc2x » Fri Jul 02, 2010 4:01 pm

Kappes Buur wrote:From what I'm seeing, it's not a problem with ZDBSP, but with the map architect. :)


Well the map actually is a Deathmatch-only map, and it was running just fine until I got to build the tilted column in one of the rooms.

By testing it always ran perfectly (you know, testing with -altdeath -host 1), but for some reason after building the tilted column, the level started bugging. The problem was solved by switching to WadAuthor's internal node builder, as it rebuilt the nodes and the map runs perfectly now, so yes, it IS a bug in ZDBSP. LOL
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hfc2x
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Re: Strange glitch on my level

Postby Enjay » Sat Jul 03, 2010 4:10 am

Given that zdbsp has many options and a variety of node formats that it supports, can you post the command line options that you are using to build the nodes?
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Re: Strange glitch on my level

Postby NeuralStunner » Sat Jul 03, 2010 2:30 pm

Enjay wrote:Given that zdbsp has many options and a variety of node formats that it supports, can you post the command line options that you are using to build the nodes?
Yes, it's possible you're forgetting to have it build GL nodes.
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Re: Strange glitch on my level

Postby Enjay » Sat Jul 03, 2010 2:49 pm

Building with -x -z -w -b -r seems to work for me (assuming that the glitches I can still see are due to missing textures and the general WiP nature of the map).
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Re: Strange glitch on my level

Postby Graf Zahl » Sat Jul 03, 2010 3:14 pm

Maybe a precision problem. I've seen them before on maps using some weird angles throughout the map.
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Re: Strange glitch on my level

Postby hfc2x » Tue Jul 06, 2010 1:36 am

Enjay wrote:Building with -x -z -w -b -r seems to work for me (assuming that the glitches I can still see are due to missing textures and the general WiP nature of the map).

Thanks!
It worked :D
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hfc2x
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Location: Osorno, Chile


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