No player 1 start, when there clearly is

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phlum
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No player 1 start, when there clearly is

Post by phlum »

Hey,

The title pretty much explains it - on MAP02, there is clearly a player 1 start; however, after completing MAP01, ZDoom returns that MAP02 doesn't have a Player 1 start.
I can play the map fine through Doom Builder's testing function, and by putting NextMap into ZDoom's console, but beating the map before doesn't work at all.
It's definitely going to the right map, too. The MAPINFO lump directs MAP01's completion to MAP02.
Anybody have an idea?

Here's the WAD, in case you need it:
http://host-a.net/Phlum/ganymede-invasion-new.wad
The password for the file is zdoomftw
It's a 13MB download and I don't know why. :o

Cheers,
~phlum
Last edited by phlum on Mon Mar 01, 2010 12:46 pm, edited 1 time in total.
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Jimmy
 
 
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Re: No player 1 start, when there clearly is

Post by Jimmy »

More than likely the player start isn't there on every skill setting. Check the thing's properties.

Failing that, make sure all the thing's arguments are set to 0.
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Re: No player 1 start, when there clearly is

Post by NeuralStunner »

Download's useless without a password... :ninja:
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Enjay
 
 
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Re: No player 1 start, when there clearly is

Post by Enjay »

jimmy91 wrote:More than likely the player start isn't there on every skill setting.
No, player start spots do not respect skill settings. Even if the spot is flagged to not appear at any skill settings or in any game type, it will still work.
jimmy91 wrote:Failing that, make sure all the thing's arguments are set to 0.
I guarantee that's it.
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Re: No player 1 start, when there clearly is

Post by Graf Zahl »

Enjay wrote:
jimmy91 wrote:More than likely the player start isn't there on every skill setting.
No, player start spots do not respect skill settings. Even if the spot is flagged to not appear at any skill settings or in any game type, it will still work.

Unless you set that option in MAPINFO...
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Re: No player 1 start, when there clearly is

Post by Jimmy »

Enjay wrote:
jimmy91 wrote:More than likely the player start isn't there on every skill setting.
No, player start spots do not respect skill settings. Even if the spot is flagged to not appear at any skill settings or in any game type, it will still work.
That's odd. I assumed that might be the case when he said it worked when he tested it through DB, but not through completing the previous level.

Anyway, why is it that if a/the player start has any non-zero arguments it won't work properly?
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Re: No player 1 start, when there clearly is

Post by Gez »

Because then they are meant to be accessed from another map, through [wiki]Exit_Normal[/wiki], [wiki]Exit_Secret[/wiki] or [wiki]Teleport_NewMap[/wiki].
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Re: No player 1 start, when there clearly is

Post by Enjay »

Graf Zahl wrote:Unless you set that option in MAPINFO...
I forgot that.
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phlum
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Re: No player 1 start, when there clearly is

Post by phlum »

Ah.
I've just looked at the ZDoom wiki page on Exit_Normal and it turns out I had 'Pos' on the line special set to 1, and it has to be the same as the Player Start's argument 1 value. There's the problem. :roll:


jimmy91 wrote:Failing that, make sure all the thing's arguments are set to 0.

They're all at 0, and I didn't change them. In fact, I put the thing in twice, and the second time I didn't touch it.

NeuralStunner wrote:Download's useless without a password... :ninja:

:o sorry bout that, it's fixed now.
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Re: No player 1 start, when there clearly is

Post by Enjay »

phlum wrote:They're all at 0, and I didn't change them. In fact, I put the thing in twice, and the second time I didn't touch it.
In which case, the other fix would be to change your script to have 0 instead of 1 and leave the start spot at 0. The advantage of this is that putting 1 on the start spot will prevent you warping to the map from the command line for testing purposes so leaving it at 0 would fix that.

(This is assuming that you fixed the issue by changing the start spot to have its argument set to 1 which, from reading your post, you may, or may not, have done.)
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