SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- esselfortium
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Re: SLADE v3.0.1 Released
Ah, interesting. Thanks Gez!
- sirjuddington
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Re: SLADE v3.0.1 Released
This should be fixed now.ChronoSeth wrote:I can't download the SVN version. It's puking up this error:The other downloads work fine.Unable to call zip command. See webserver error log for details.
Warning: Cannot modify header information - headers already sent by (output started at /home/mancunet/websvn-2.3.0/dl.php:196) in /home/mancunet/websvn-2.3.0/dl.php on line 277
Unable to open file: trunk.r847.zip
- cq75
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Re: SLADE v3.0.1 Released
How's the map editor coming?
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Re: SLADE v3.0.1 Released
This is what happens when starting Slade r847.
Edit: Attachments removed.
Edit: Attachments removed.
Last edited by Blue Shadow on Thu Dec 01, 2011 2:27 am, edited 1 time in total.
- sirjuddington
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Re: SLADE v3.0.1 Released
It looks like you don't have full write access to your C drive? Try running as administrator or copying it somewhere else.
Re: SLADE v3.0.1 Released
I don't get why it's trying to use temp as if it were slade.pk3.
Re: SLADE v3.0.1 Released
Where is the revision number shown ? I'm not sure if I downloaded a newer build or not. It says 3.0.1 everywhere.
md5 is 9bc64f3ffb5f22d2578de29ce64d2067
md5 is 9bc64f3ffb5f22d2578de29ce64d2067
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Re: SLADE v3.0.1 Released
Problem solved. I deleted slade's configuration directory (the one stored in the Application Data directory) to make it create a new fresh one and everything is back to normal.
FYI, I was logged in as an administrator when that thing happend.
FYI, I was logged in as an administrator when that thing happend.
- NeuralStunner
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Re: SLADE v3.0.1 Released
Current bugs/requests list to date.
Spoiler:
- cq75
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Re: SLADE v3.0.1 Released
I'd like to see these things tooNeuralStunner wrote:Current bugs/requests list to date.
- Confirmation dialog for "Delete entry". It's right below Rename in the context menu... :/
- An option for the HUD display to have another horizontal line to represent where the center of the screen should be.
- An altertnate HUD display without the status bar line, and all coordinates shifted by 32 so WYSIWYG in fullscreen.
- A config section for custom archive file extensions (like PKZ or WTF).
Having delete right below rename has caused me to have to re-import a few things, thankfully I've only accidentally deleted sprites so far.
And... to add to that list:
- An option to change the height of the status bar for HUD sprites, in case the mod's status bar is higher or lower than the original.
- A bulk renaming tool for sprites. That one might be tough to do, but it would come in handy.
- NeuralStunner
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Re: SLADE v3.0.1 Released
It makes no difference, actually. Top left of the screen in the fullscreen HUD is 0,32.cq75 wrote:- An option to change the height of the status bar for HUD sprites, in case the mod's status bar is higher or lower than the original.
If you mean a re-index tool, then yes.cq75 wrote:- A bulk renaming tool for sprites. That one might be tough to do, but it would come in handy.
- cq75
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Re: SLADE v3.0.1 Released
I meant for the non-fullscreen hud. I remember I had to put the weapons approximately 11.5 Slade-boxes above the regular status bar at some zoom factor for my Blake Stone mod.NeuralStunner wrote:It makes no difference, actually. Top left of the screen in the fullscreen HUD is 0,32.cq75 wrote:- An option to change the height of the status bar for HUD sprites, in case the mod's status bar is higher or lower than the original.
- NeuralStunner
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Re: SLADE v3.0.1 Released
The bottom point changes with the height of the status bar as defined in SBarInfo. If the bottom of the weapon is at the second line up, the entire sprite will clear a status bar.
Re: SLADE v3.0.1 Released
Nowhere. This bugged me too, so I finally added the same tool as in ZDoom to print the revision number to the console at start up. You'll see the number starting from r854.VGA wrote:Where is the revision number shown ?
Re: SLADE v3.0.1 Released
Probably not the right place for a feature suggestion, but is it possible that there could be a directory editing mode? What I mean is, treat a specified folder as a zip archive. I am about to develop a zip mod as a folder, and it will be "compiled" with a batch file telling 7-Zip to pack the contents of a folder.