Spoiler:
Version: 3.1.0.1
No current action
Stack Trace:
0: [unknown location] [unknown:-1229929789]
1: [unknown location] [unknown:-1217145856]
2: [unknown location] LinePropsPanel::openObjects(std::vector<MapObject*, std::allocator<MapObject*> >&)
3: [unknown location] MapCanvas::editObjectProperties(std::vector<MapObject*, std::allocator<MapObject*> >&)
4: [unknown location] MapCanvas::onKeyBindPress(wxString)
5: [unknown location] KeyBind::keyPressed(keypress_t)
6: [unknown location] MapCanvas::onKeyDown(wxKeyEvent&)
7: [unknown location] wxAppConsoleBase::HandleEvent(wxEvtHandler*, void (wxEvtHandler::*)(wxEvent&), wxEvent&) const
8: [unknown location] wxAppConsoleBase::CallEventHandler(wxEvtHandler*, wxEventFunctor&, wxEvent&) const
9: [unknown location] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
10: [unknown location] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
11: [unknown location] wxEvtHandler::TryHereOnly(wxEvent&)
12: [unknown location] wxEvtHandler::ProcessEventLocally(wxEvent&)
13: [unknown location] wxEvtHandler::ProcessEvent(wxEvent&)
14: [unknown location] wxEvtHandler::SafelyProcessEvent(wxEvent&)
15: [unknown location] wxWindowBase::HandleWindowEvent(wxEvent&) const
16: [unknown location] [unknown:-1227105737]
17: [unknown location] [unknown:-1239103214]
18: [unknown location] g_closure_invoke
19: [unknown location] [unknown:-1245257511]
20: [unknown location] g_signal_emit_valist
21: [unknown location] g_signal_emit
22: [unknown location] [unknown:-1237818237]
23: [unknown location] gtk_window_propagate_key_event
24: [unknown location] [unknown:-1227179547]
25: [unknown location] [unknown:-1239103214]
26: [unknown location] g_closure_invoke
27: [unknown location] [unknown:-1245257511]
28: [unknown location] g_signal_emit_valist
29: [unknown location] g_signal_emit
30: [unknown location] [unknown:-1237818237]
31: [unknown location] gtk_propagate_event
32: [unknown location] gtk_main_do_event
33: [unknown location] [unknown:-1244702888]
34: [unknown location] g_main_context_dispatch
35: [unknown location] [unknown:-1247375131]
36: [unknown location] g_main_loop_run
37: [unknown location] gtk_main
38: [unknown location] wxGUIEventLoop::DoRun()
39: [unknown location] wxEventLoopBase::Run()
40: [unknown location] wxAppConsoleBase::MainLoop()
41: [unknown location] wxAppConsoleBase::OnRun()
42: [unknown location] wxAppBase::OnRun()
43: [unknown location] wxEntry(int&, wchar_t**)
44: [unknown location] wxEntry(int&, char**)
45: [unknown location] main
46: [unknown location] __libc_start_main
47: [unknown location] _start
Version: 3.1.0.1
No current action
Stack Trace:
0: [unknown location] [unknown:-1229303101]
1: [unknown location] [unknown:-1216519168]
2: [unknown location] SLADEMap::getSide(unsigned int)
3: [unknown location] InfoOverlay3D::update(int, int, SLADEMap*)
4: [unknown location] InfoOverlay3D::draw(int, int, int, float)
5: [unknown location] MapCanvas::draw()
6: [unknown location] OGLCanvas::onPaint(wxPaintEvent&)
7: [unknown location] wxAppConsoleBase::HandleEvent(wxEvtHandler*, void (wxEvtHandler::*)(wxEvent&), wxEvent&) const
8: [unknown location] wxAppConsoleBase::CallEventHandler(wxEvtHandler*, wxEventFunctor&, wxEvent&) const
9: [unknown location] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
10: [unknown location] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
11: [unknown location] wxEvtHandler::TryHereOnly(wxEvent&)
12: [unknown location] wxEvtHandler::ProcessEventLocally(wxEvent&)
13: [unknown location] wxEvtHandler::ProcessEvent(wxEvent&)
14: [unknown location] wxEvtHandler::SafelyProcessEvent(wxEvent&)
15: [unknown location] wxWindowBase::HandleWindowEvent(wxEvent&) const
16: [unknown location] wxGLCanvas::OnInternalIdle()
17: [unknown location] wxWindowBase::SendIdleEvents(wxIdleEvent&)
18: [unknown location] wxWindowBase::SendIdleEvents(wxIdleEvent&)
19: [unknown location] wxFrame::SendIdleEvents(wxIdleEvent&)
20: [unknown location] wxAppBase::ProcessIdle()
21: [unknown location] wxApp::DoIdle()
22: [unknown location] [unknown:-1226740993]
23: [unknown location] [unknown:-1246758896]
24: [unknown location] g_main_context_dispatch
25: [unknown location] [unknown:-1246748443]
26: [unknown location] g_main_loop_run
27: [unknown location] gtk_main
28: [unknown location] wxGUIEventLoop::DoRun()
29: [unknown location] wxEventLoopBase::Run()
30: [unknown location] wxAppConsoleBase::MainLoop()
31: [unknown location] wxAppConsoleBase::OnRun()
32: [unknown location] wxAppBase::OnRun()
33: [unknown location] wxEntry(int&, wchar_t**)
34: [unknown location] wxEntry(int&, char**)
35: [unknown location] main
36: [unknown location] __libc_start_main
37: [unknown location] _start
Version: 3.1.0.1
No current action
Stack Trace:
0: [unknown location] [unknown:-1229802813]
1: [unknown location] [unknown:-1217018880]
2: [unknown location] GLTexture::bind()
3: [unknown location] BrowserItem::draw(int, int, int, int, int, int, rgba_t, bool)
4: [unknown location] BrowserCanvas::draw()
5: [unknown location] OGLCanvas::onPaint(wxPaintEvent&)
6: [unknown location] wxAppConsoleBase::HandleEvent(wxEvtHandler*, void (wxEvtHandler::*)(wxEvent&), wxEvent&) const
7: [unknown location] wxAppConsoleBase::CallEventHandler(wxEvtHandler*, wxEventFunctor&, wxEvent&) const
8: [unknown location] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
9: [unknown location] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
10: [unknown location] wxEvtHandler::TryHereOnly(wxEvent&)
11: [unknown location] wxEvtHandler::ProcessEventLocally(wxEvent&)
12: [unknown location] wxEvtHandler::ProcessEvent(wxEvent&)
13: [unknown location] wxEvtHandler::SafelyProcessEvent(wxEvent&)
14: [unknown location] wxWindowBase::HandleWindowEvent(wxEvent&) const
15: [unknown location] wxGLCanvas::OnInternalIdle()
16: [unknown location] wxWindowBase::SendIdleEvents(wxIdleEvent&)
17: [unknown location] wxWindowBase::SendIdleEvents(wxIdleEvent&)
18: [unknown location] wxWindowBase::SendIdleEvents(wxIdleEvent&)
19: [unknown location] wxFrame::SendIdleEvents(wxIdleEvent&)
20: [unknown location] wxAppBase::ProcessIdle()
21: [unknown location] wxApp::DoIdle()
22: [unknown location] [unknown:-1227240705]
23: [unknown location] [unknown:-1247258608]
24: [unknown location] g_main_context_dispatch
25: [unknown location] [unknown:-1247248155]
26: [unknown location] g_main_loop_run
27: [unknown location] gtk_main
28: [unknown location] wxGUIEventLoop::DoRun()
29: [unknown location] wxEventLoopBase::Run()
30: [unknown location] wxDialog::ShowModal()
31: [unknown location] MapCanvas::changeTexture3d(selection_3d_t)
32: [unknown location] MapCanvas::onMouseDown(wxMouseEvent&)
33: [unknown location] wxAppConsoleBase::HandleEvent(wxEvtHandler*, void (wxEvtHandler::*)(wxEvent&), wxEvent&) const
34: [unknown location] wxAppConsoleBase::CallEventHandler(wxEvtHandler*, wxEventFunctor&, wxEvent&) const
35: [unknown location] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
36: [unknown location] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
37: [unknown location] wxEvtHandler::TryHereOnly(wxEvent&)
38: [unknown location] wxEvtHandler::ProcessEventLocally(wxEvent&)
39: [unknown location] wxEvtHandler::ProcessEvent(wxEvent&)
40: [unknown location] wxEvtHandler::SafelyProcessEvent(wxEvent&)
41: [unknown location] wxWindowBase::HandleWindowEvent(wxEvent&) const
42: [unknown location] wxWindow::GTKProcessEvent(wxEvent&) const
43: [unknown location] [unknown:-1226976587]
44: [unknown location] [unknown:-1238976238]
45: [unknown location] g_closure_invoke
46: [unknown location] [unknown:-1245130535]
47: [unknown location] g_signal_emit_valist
48: [unknown location] g_signal_emit
49: [unknown location] [unknown:-1237691261]
50: [unknown location] gtk_propagate_event
51: [unknown location] gtk_main_do_event
52: [unknown location] [unknown:-1244575912]
53: [unknown location] g_main_context_dispatch
54: [unknown location] [unknown:-1247248155]
55: [unknown location] g_main_loop_run
56: [unknown location] gtk_main
57: [unknown location] wxGUIEventLoop::DoRun()
58: [unknown location] wxEventLoopBase::Run()
59: [unknown location] wxAppConsoleBase::MainLoop()
60: [unknown location] wxAppConsoleBase::OnRun()
61: [unknown location] wxAppBase::OnRun()
62: [unknown location] wxEntry(int&, wchar_t**)
63: [unknown location] wxEntry(int&, char**)
64: [unknown location] main
65: [unknown location] __libc_start_main
66: [unknown location] _start
Version: 3.1.0.1
No current action
Stack Trace:
0: [unknown location] [unknown:-1229614397]
1: [unknown location] [unknown:-1216830464]
2: [unknown location] std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >::basic_string(std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > const&)
3: (LineTextureOverlay.cpp:0) _ZN18LineTextureOverlay13browseTextureERNS_9tex_inf_tE8wxString.constprop.144
4: [unknown location] LineTextureOverlay::mouseLeftClick()
5: [unknown location] MapCanvas::onMouseDown(wxMouseEvent&)
6: [unknown location] wxAppConsoleBase::HandleEvent(wxEvtHandler*, void (wxEvtHandler::*)(wxEvent&), wxEvent&) const
7: [unknown location] wxAppConsoleBase::CallEventHandler(wxEvtHandler*, wxEventFunctor&, wxEvent&) const
8: [unknown location] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
9: [unknown location] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
10: [unknown location] wxEvtHandler::TryHereOnly(wxEvent&)
11: [unknown location] wxEvtHandler::ProcessEventLocally(wxEvent&)
12: [unknown location] wxEvtHandler::ProcessEvent(wxEvent&)
13: [unknown location] wxEvtHandler::SafelyProcessEvent(wxEvent&)
14: [unknown location] wxWindowBase::HandleWindowEvent(wxEvent&) const
15: [unknown location] wxWindow::GTKProcessEvent(wxEvent&) const
16: [unknown location] [unknown:-1226788171]
17: [unknown location] [unknown:-1238787822]
18: [unknown location] g_closure_invoke
19: [unknown location] [unknown:-1244942119]
20: [unknown location] g_signal_emit_valist
21: [unknown location] g_signal_emit
22: [unknown location] [unknown:-1237502845]
23: [unknown location] gtk_propagate_event
24: [unknown location] gtk_main_do_event
25: [unknown location] [unknown:-1244387496]
26: [unknown location] g_main_context_dispatch
27: [unknown location] [unknown:-1247059739]
28: [unknown location] g_main_loop_run
29: [unknown location] gtk_main
30: [unknown location] wxGUIEventLoop::DoRun()
31: [unknown location] wxEventLoopBase::Run()
32: [unknown location] wxAppConsoleBase::MainLoop()
33: [unknown location] wxAppConsoleBase::OnRun()
34: [unknown location] wxAppBase::OnRun()
35: [unknown location] wxEntry(int&, wchar_t**)
36: [unknown location] wxEntry(int&, char**)
37: [unknown location] main
38: [unknown location] __libc_start_main
39: [unknown location] _start
Version: 3.1.0.1
No current action
Stack Trace:
0: [unknown location] [unknown:-1229790525]
1: [unknown location] [unknown:-1217006592]
2: [unknown location] GLTexture::draw2d(double, double, bool, bool)
3: [unknown location] Drawing::drawTextureWithin(GLTexture*, double, double, double, double, double, double)
4: [unknown location] InfoOverlay3D::drawTexture(float, int, int)
5: [unknown location] InfoOverlay3D::draw(int, int, int, float)
6: [unknown location] MapCanvas::draw()
7: [unknown location] OGLCanvas::onPaint(wxPaintEvent&)
8: [unknown location] wxAppConsoleBase::HandleEvent(wxEvtHandler*, void (wxEvtHandler::*)(wxEvent&), wxEvent&) const
9: [unknown location] wxAppConsoleBase::CallEventHandler(wxEvtHandler*, wxEventFunctor&, wxEvent&) const
10: [unknown location] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
11: [unknown location] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
12: [unknown location] wxEvtHandler::TryHereOnly(wxEvent&)
13: [unknown location] wxEvtHandler::ProcessEventLocally(wxEvent&)
14: [unknown location] wxEvtHandler::ProcessEvent(wxEvent&)
15: [unknown location] wxEvtHandler::SafelyProcessEvent(wxEvent&)
16: [unknown location] wxWindowBase::HandleWindowEvent(wxEvent&) const
17: [unknown location] wxGLCanvas::OnInternalIdle()
18: [unknown location] wxWindowBase::SendIdleEvents(wxIdleEvent&)
19: [unknown location] wxWindowBase::SendIdleEvents(wxIdleEvent&)
20: [unknown location] wxFrame::SendIdleEvents(wxIdleEvent&)
21: [unknown location] wxAppBase::ProcessIdle()
22: [unknown location] wxApp::DoIdle()
23: [unknown location] [unknown:-1227228417]
24: [unknown location] [unknown:-1247246320]
25: [unknown location] g_main_context_dispatch
26: [unknown location] [unknown:-1247235867]
27: [unknown location] g_main_loop_run
28: [unknown location] gtk_main
29: [unknown location] wxGUIEventLoop::DoRun()
30: [unknown location] wxEventLoopBase::Run()
31: [unknown location] wxAppConsoleBase::MainLoop()
32: [unknown location] wxAppConsoleBase::OnRun()
33: [unknown location] wxAppBase::OnRun()
34: [unknown location] wxEntry(int&, wchar_t**)
35: [unknown location] wxEntry(int&, char**)
36: [unknown location] main
37: [unknown location] __libc_start_main
38: [unknown location] _start
SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: SLADE v3.1.0 Released - first post updated
I can not provide more info, but these crashes related with opened map editor. Used latest builds.
Spoiler:
- NewGustavo6046
- Posts: 111
- Joined: Tue Oct 28, 2014 7:26 pm
Re: SLADE v3.1.0 Released - first post updated
Thanks.NeuralStunner wrote:This really isn't Slade's fault, is it?NewGustavo6046 wrote:Unfortunately, I forgot my Windows 8 account password so I had to use my son's account (password-free), and now I can't use Slade.
This is a forum, not your blog.NewGustavo6046 wrote:Read Further
Re: SLADE v3.1.0 Released - first post updated
Dev questions:
Is it feasible to switch to C++11? It would, if nothing else, make vectors much more pleasant — I'm told `for (x: xs)` is a thing now.
Would you mind terribly if I rearranged the source into a few subdirectories, probably matching the virtual ones in CodeLite? I don't use a full IDE and it's sometimes a bit hard to find things.
And is there a standard thingamajig for writing C++ unit tests?
Is it feasible to switch to C++11? It would, if nothing else, make vectors much more pleasant — I'm told `for (x: xs)` is a thing now.
Would you mind terribly if I rearranged the source into a few subdirectories, probably matching the virtual ones in CodeLite? I don't use a full IDE and it's sometimes a bit hard to find things.
And is there a standard thingamajig for writing C++ unit tests?
Re: SLADE v3.1.0 Released - first post updated
I don't want to have to install a new IDE just so there could be some syntactic sugar on vector loops. I'm still using VC++ 2005, which allows the devbuilds to work on Windows XP (the official builds don't) and there are a lot of people in the community who still use Windows XP.
Re: SLADE v3.1.0 Released - first post updated
That's a funny way of saying VS2013.
And yes, it can target XP bytecode.
And yes, it can target XP bytecode.
Re: SLADE v3.1.0 Released - first post updated
I've came across a weird bug I noticed about two days ago, after at least a month of not using SLADE. All lumps that aren't markers are shown as SPC Sounds (which seems to be SNES music format). It happens both with WADS and PK3s. It even happens with lumps I add myself! I don't know what to do. I updated to latest SVN version from DRD Team ("Slade-3.1.0.1-626-g0336db5.7z"). I use Windows XP SP3, if that helps (or does the opposite).
Re: SLADE v3.1.0 Released - first post updated
There was a similar report on the Slade forums. I'm going to tell you the same thing: delete the old res folder or slade.pk3, make sure to install the slade.pk3 from the latest version.
http://mancubus.net/forums/index.php/topic,1604.0.html
http://mancubus.net/forums/index.php/topic,1604.0.html
Re: SLADE v3.1.0 Released - first post updated
Weird, I was sure I responded already...
Anyways, removing res folder did the trick! Thanks!
Anyways, removing res folder did the trick! Thanks!
SLAAAADE!!! Fix incoming?..
Is the latest version of Slade 3 guna get fixed soon? It crashes like nothing, is super slow, if the window shows up properly at all or if the buttons work, previews don't work properly and I've just gone
Archive>
Import Files>
and the program disappears!! closed, no changes saved..
Archive>
Import Files>
and the program disappears!! closed, no changes saved..
- NeuralStunner
-
- Posts: 12326
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
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- Location: capital N, capital S, no space
- Contact:
Re: SLAAAADE!!! Fix incoming?..
Why don't you mention it in the official thread, and provide some system information so it can actually be addressed?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
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Re: SLAAAADE!!! Fix incoming?..
Merged.NeuralStunner wrote:Why don't you mention it in the official thread, and provide some system information so it can actually be addressed?
Re: SLADE v3.1.0 Released - first post updated
The EXE says version 3.0.1.0, here are screenshots of the two issues:Kappes Buur wrote:
- Which version of Slade3 is causing you grief?
Supply some screenshot(s) of the problem(s) as it (they) appear(s) on your monitor.
Supply a crashlog or at least the log created by Slade3 (slade3.log) as you started up Slade3.
Look at the entry point for the cursor. It's over about the distance of hitting Tab once, instead of at the normal position:
Look at the edges of the Archive Manager and around the left side, it's all messed up. Closing it seems to work normally then. It must be messed up somehow:
Here's the log contents:
Spoiler:
Re: SLADE v3.1.0 Released - first post updated
wxWidgets issue. I don't know how to work around that.
wxWidgets issue. You can clean it up by resizing the window to force a full redraw.
Re: SLADE v3.1.0 Released - first post updated
Is this something that happens to everyone or just certain people you think? Is there a way I can fix it for myself? Would reinstalling SLADE make any difference?Gez wrote:wxWidgets issue
EDIT: After some quick Googling, it looks like it's development-specific, meaning there's nothing I can do for it as an end-user.