SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

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esselfortium
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Re: SLADE v3.0.1 Released

Post by esselfortium »

Ah, interesting. Thanks Gez!
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sirjuddington
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Re: SLADE v3.0.1 Released

Post by sirjuddington »

ChronoSeth wrote:I can't download the SVN version. It's puking up this error:
Unable to call zip command. See webserver error log for details.
Warning: Cannot modify header information - headers already sent by (output started at /home/mancunet/websvn-2.3.0/dl.php:196) in /home/mancunet/websvn-2.3.0/dl.php on line 277
Unable to open file: trunk.r847.zip
The other downloads work fine. :?
This should be fixed now.
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Re: SLADE v3.0.1 Released

Post by cq75 »

How's the map editor coming?
Blue Shadow
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Re: SLADE v3.0.1 Released

Post by Blue Shadow »

This is what happens when starting Slade r847.

Edit: Attachments removed.
Last edited by Blue Shadow on Thu Dec 01, 2011 2:27 am, edited 1 time in total.
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sirjuddington
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Re: SLADE v3.0.1 Released

Post by sirjuddington »

It looks like you don't have full write access to your C drive? Try running as administrator or copying it somewhere else.
Gez
 
 
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Re: SLADE v3.0.1 Released

Post by Gez »

I don't get why it's trying to use temp as if it were slade.pk3.
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VGA
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Re: SLADE v3.0.1 Released

Post by VGA »

Where is the revision number shown ? I'm not sure if I downloaded a newer build or not. It says 3.0.1 everywhere.

md5 is 9bc64f3ffb5f22d2578de29ce64d2067
Blue Shadow
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Re: SLADE v3.0.1 Released

Post by Blue Shadow »

Problem solved. I deleted slade's configuration directory (the one stored in the Application Data directory) to make it create a new fresh one and everything is back to normal.

FYI, I was logged in as an administrator when that thing happend.
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Re: SLADE v3.0.1 Released

Post by NeuralStunner »

Current bugs/requests list to date.
Spoiler:
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cq75
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Re: SLADE v3.0.1 Released

Post by cq75 »

NeuralStunner wrote:Current bugs/requests list to date.
- Confirmation dialog for "Delete entry". It's right below Rename in the context menu... :/
- An option for the HUD display to have another horizontal line to represent where the center of the screen should be.
- An altertnate HUD display without the status bar line, and all coordinates shifted by 32 so WYSIWYG in fullscreen.
- A config section for custom archive file extensions (like PKZ or WTF).
I'd like to see these things too

Having delete right below rename has caused me to have to re-import a few things, thankfully I've only accidentally deleted sprites so far.

And... to add to that list:

- An option to change the height of the status bar for HUD sprites, in case the mod's status bar is higher or lower than the original.
- A bulk renaming tool for sprites. That one might be tough to do, but it would come in handy.
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Re: SLADE v3.0.1 Released

Post by NeuralStunner »

cq75 wrote:- An option to change the height of the status bar for HUD sprites, in case the mod's status bar is higher or lower than the original.
It makes no difference, actually. Top left of the screen in the fullscreen HUD is 0,32.
cq75 wrote:- A bulk renaming tool for sprites. That one might be tough to do, but it would come in handy.
If you mean a re-index tool, then yes.
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cq75
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Re: SLADE v3.0.1 Released

Post by cq75 »

NeuralStunner wrote:
cq75 wrote:- An option to change the height of the status bar for HUD sprites, in case the mod's status bar is higher or lower than the original.
It makes no difference, actually. Top left of the screen in the fullscreen HUD is 0,32.
I meant for the non-fullscreen hud. I remember I had to put the weapons approximately 11.5 Slade-boxes above the regular status bar at some zoom factor for my Blake Stone mod.
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Re: SLADE v3.0.1 Released

Post by NeuralStunner »

The bottom point changes with the height of the status bar as defined in SBarInfo. If the bottom of the weapon is at the second line up, the entire sprite will clear a status bar.
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Re: SLADE v3.0.1 Released

Post by Gez »

VGA wrote:Where is the revision number shown ?
Nowhere. This bugged me too, so I finally added the same tool as in ZDoom to print the revision number to the console at start up. You'll see the number starting from r854.
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Re: SLADE v3.0.1 Released

Post by Sodaholic »

Probably not the right place for a feature suggestion, but is it possible that there could be a directory editing mode? What I mean is, treat a specified folder as a zip archive. I am about to develop a zip mod as a folder, and it will be "compiled" with a batch file telling 7-Zip to pack the contents of a folder.
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