Nash wrote:1) MD2 sucks and is a lossy format. Use MD3 instead. Be sure to generate the QC file (it's in Tools I think, can't remember) and place the QC in the same directory as your .ms3d before exporting to MD3. If it's just a static decoration, you don't need to add any bones.
Nash wrote:2) MODELDEF
Nash wrote:Since you are using 3ds Max though, why go through all of the unecessary steps? You can export directly out of Max right away. Which version of Max are you using? Chances are I may have the correct exporter for your version of Max.
9skulls wrote:.ms3d, you lost me there. What format is that?
9skulls wrote:As a result I get this red exlamation mark in the place where the object should appear in when playing my level.
Model 0 "N.md3"
Scale 1.0 1.0 1.0
FrameIndex ASD1 A 0 0
actor KirjainN 12021
ASD1 A 10
Unable to load resources from location "C:\MyFolder\stuff.wad". Please make sure the location is accessible and not in use by another program. The resources will now be loaded with this location excluded. You may reload the resources to try again.
NullReferenceException when creating data reader...
Enjay wrote:Perhaps an example would help?
This uses almost exactly your code but with a couple of tweaks. just load the zip without unpacking it.
 Hmmm, the DRD file link didn't work. I'll attach it here instead. [/edit]
 Arrrgg! the board limit has been reashed. Hang on. [/edit]
Doh! silly me misreading the DRD link
http://files.drdteam.org/index.php/file ... eltest.zip
9skulls wrote:That .lmp file in Sprites folder...
POSS A 4 // <-- frame 1, duration 4?
POSS A 4 // <-- frame 2, duration 4?
POSS B 4 // <-- frame 3 ...
POSS B 4
POSS C 4
POSS C 4
POSS D 4
POSS D 4
Nash wrote:Remember, GZDoom interpolates model animations so sometimes your model may not animate exactly as how you previewed it in Max.
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